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A jam submission

CavedownView game page

Go down in the cave while you have the strength
Submitted by oakacre — 2 days, 17 hours before the deadline
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Cavedown's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#49493.1843.184
Enjoyment#56622.7112.711
Artwork#61322.7112.711
Audio#63622.3952.395
Narrative#70512.0002.000

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your depth and stamina with different abilities counts down as you p

(Optional) Please credit all assets you've used
Icons by Delapouite and sbed under CC BY 3.0
Font by: ottoojala.com

(Optional) What would you like to be called if GMTK features your game?
1

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page
Submitted

I really liked the atmosphere and light effect, cool little platformer!

Submitted

I really liked the atmosphere and light effect, cool little platformer!

Submitted

really atmospheric, didn’t get to the end. hope the pit of deaths have some sort of warning or reasons for being there. making a mental model of the map is fun.

Submitted

I liked the atmosphere and exploration element. I was surprised how much the lighting adds to the atmosphere. I didn't make it to the ending but had fun seeing how far I could get by taking different paths down. 

Submitted (1 edit)

very interesting take on the theme, i wouldn't have thought of making a game with limited movement. i wish there was a better way to avoid the instant death traps though because unless i missed something, they're kind of randomly placed

Submitted

The exploration aspect of the game is really cool and the concept of limited movement, just kinda wish there was a bit more audio feedback for losing stamina from spikes and lava as it can take a while to notice you are taking damage in some areas

Submitted

I got stuck in a wall.

Fun little game though.

Submitted

Cave Divers with a wife and 2 kids, when they see a cave named Devil's A-

At first the game seemed boring, but it was actualy very entertaining and the blob was realy cute! the game was a sort of maze but it was realy unieke cuz if you fall in a dead end, you can't go back! I have fallen in the same trap 4 times! i eventualy reached the end and this was realy entertaining! Great game!

Submitted

Enjoyed the exploration aspect, countdown mechanics, and the general movement in the game. Congrats on completing the game jam!

Submitted

An invisible wall is an outdated approach from an era when technical limitations prevented games from featuring extensive graphics. If you don't want the player to go in a certain direction, place a pile of boulders or a steep incline there instead. Invisible walls always break immersion—without exception. I once went caving in real life, and I have to say that you've managed to partially capture that genuine fear: as you descend, squeezing through narrow passages, there's always the dread of reaching a dead end—and that’s truly atmospheric.

Submitted

Really enjoyed exploring and thinking about where to go and secret hunting :))

Submitted

Really creative idea. A good submission. The only thing i would change would be to make some pits escapable because at some point i fell and couldn't get back on a path that is actually valid.

Submitted

This is a very neat idea for a game! It makes me think of exploring underground in Terraria. I really liked the glow of the lava in the dark. Also, seperating all three types of movement and limiting them each independently is an interesting mechanic! There were some pits I fell into that I couldn't jump high enough to escape from, and i felt like i didn't have enough control over the character jumps to smoothly get through the parkour sections, but that could very well be a skill issue on my part haha! Overall, this is a great jam entry!

Submitted

i like the limited movement mechanic!

Submitted (1 edit)

I like the simplicity of this one! It would help if there was a tooltip for R to Restart other than just when you run out of moves, because it's easy to get stuck with a lot of movement left, in which case the player might get confused and just leave the game or refresh instead of knowing there's a restart button. The countdown being tied to your movement is interesting though I think the limits were actually a bit forgiving! Good game.

Submitted

Felt like playing Minecraft with no pickaxe this time! I got stuck before I managed to get to the goal/looking block. Great look and sounds!

Submitted

Good jam entry, with simple idea as it should be!

Submitted

It's a bit dull, but the idea isn't bad—though the graphics definitely need more work. I noticed a spot where the wall lacks collision; did you place the collision blocks manually? :0 The music is pretty good!
Submitted

Overall very fun. I liked the secret passages. Found the  slippery brunch...

Viewing comments 26 to 7 of 26 · Next page · Last page