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A jam submission

Time KillersView game page

A Vampire Rouge-like shooter
Submitted by Nyafnix — 8 hours, 23 minutes before the deadline
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Time Killers's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#43193.1363.136
Audio#45592.7732.773
Enjoyment#57662.6822.682
Creativity#73902.6362.636
Narrative#76701.9091.909

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
yes it is

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Comments

Submitted(+2)

I loved the concept here! Sadly I found it really difficult to tell when an enemy was hit or not. Or if my weapon was actually shooting. For example, I noticed the weapon did no damage if I spammed clicking, but there is no indication of that for the player.

This is a really cool concept and I would love to see it with those bugs fixed. Great job!

Submitted(+1)

I really liked the setting of the game, the color palette and the low poly aesthetics blend very well together!
Just like some other comments say, it's a bit hard to see if you actually dealt damage to enemies, but apart from that, the game is pretty fun and could be expanderd with more upgrades.

Submitted

The art style and shader effect used is really cool! Love me a good arcady shooter game.

Sadly I kind of found the strategy to suck all the fun out of the game so I’d to see this game with some balance reworks. Since getting more time is pretty much the main thing you want since the enemies do not scale much.

Regardless I think this was pretty fun and I loved the aesthetics and crunchiness.

Developer(+1)

thanks for liking the art style! about the balancing issues... i didn't really had a lot of time to playtest the balance, i would also add powerups like stopping time but your time would be split in half, but i didn't really had the time :P 

thanks for playing!

Submitted(+1)

It was very hard to tell when I was hitting something without feedback or a visible projectile. I also encountered the random streak @Rosthouse did after selecting more time for the second time on one of my runs. 


The art style was pretty consistent and it was easy to navigate around the world. The audio was intentionally crunchy and invoked a feeling of early 1990's shooters, though was a bit too crunchy for my liking. 

Submitted(+1)

I would have loved to have some feedback when I hit something, was quite hard to tell if i was missing my shots or if I hit an enemy. Also when I selected the speed powerup, I suddenly had this random streak pop up:

image.png

Otherwise, loved the artstyle and the music. I’m a sucker for that!

Developer(+1)

hmmm, i have forgotten about the feedback, and i've never encountered "random streak pop up". anyway thanks for playing my game

Submitted

Im a sucker for games with this artstyle so i really enjoyed this. My only critque is I wish more enemies would spwan at the beginning cause I was killing them to fast and was just standing there for a few seconds. 

Developer

i tried to make more at the start, but it made the game too hard. thanks for playing!

Submitted(+1)

Speedmaxxing, Zoooom

Submitted(+1)

I think this is a great foundation for a sweet "how far can you get" type of game! Love the low-poly draculas that chase you! 

The damage felt a bit inconsistent as some enemies seemingly either had a huge amount of health or didn't get damaged by my weapon.
The SFX toggle didn't work for me so I couldn't play the game for very long as the sound effects were pretty loud. 

Nevertheless, great work with the game!

Developer(+1)

Yeah.... so about the damage, i send a whole day making it and in the end it was "ok", and some of them didn't die because there is an error with raycast, which is too complicated solve. and i forgot to make some sfx switchable . thanks for the feedback!

Submitted

A fun, decently polished, rougelike game. This needs more votes. 

Developer

Thanks!