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TEN TEN's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #168 | 4.550 | 4.550 |
| Audio | #688 | 3.688 | 3.688 |
| Enjoyment | #1762 | 3.550 | 3.550 |
| Creativity | #1867 | 3.825 | 3.825 |
| Narrative | #7309 | 1.962 | 1.962 |
Ranked from 80 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play through levels shaped as the numbers 10 down to 1, with each level lasting 10 seconds before time runs out.
Comments
Illicit Substance: The Game. the visuals are amazing, the music fits really well, the countdown-shaped levels are creative, each level having its own style of shape (e.g. spiky, squiggly, line-y) is really cool too, it would've been nice if one of the hard levels wasn't one that's super tight but one that's less tight & has no +5s pickups so the difficulty comes more from the time constraint than from the precision, because I never felt any pressure from the timer
Very creative interpretation of the theme, the gameplay is both fun and unique and the visuals are great! The only improvement I would suggest are some sound effects but great game!
qutite fun game got a bit frustrated with 7, but manged to do it in the end as rest number where pretty ok! only feedback is show me how i died, sometyimes i in disbeleve i got hit! that all else its really a favorite of mine!
Very tricky but fun concept! The blinking lights in the background really added to the challenge.
This game is so pretty! I always love seeing your games because you’ve got such a great eye for aesthetic - nicely done! :)
Finally got to the end, the level two was the hardest for me. Loved the style and the vibe each number has, great audio and polish!
I've been following your games for a while now and you never fail to amaze me how much mileage you can get out of incredibly simple mechanics given a good coat of paint. Your visual design is stunning. And it transformed what is essentially a rage game here into a kind of zen experience. Don't get me wrong, levels 4 and 5 were brutal, but the graphic design, the particles, the thick trail that only really shows when you're zipping through a part of the level you've got down in your muscle memory... it is simple, and it is slick. Keep up the awesome work! :)







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