Really cool idea for a game. Great art style and music makes you feel like a real cowboy.
Play game
Three, Two, Gun!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #209 | 3.968 | 3.968 |
| Enjoyment | #433 | 4.000 | 4.000 |
| Creativity | #551 | 4.194 | 4.194 |
| Artwork | #798 | 4.129 | 4.129 |
| Narrative | #1089 | 3.419 | 3.419 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to memorize the randomized count down time to shoot, shoot too early you die, shoot too late and get shot
(Optional) Please credit all assets you've used
Only assets used were Synty Studio Western Frontier pack
(Optional) What would you like to be called if GMTK features your game?
Moonlighter Games (or Zac Marvin and Ed DePew)
Comments
Great game! I like the idea and it's well executed. By the way I managed to shoot myself 3 times with exactly 0.099 seconds remaining xD.
This is a very clever idea! I found it very easy to pick up, but tricky to master. This is definitely something I could keep playing for hours. Loved the graphics and the competition element too.
This is better than games that take years to make... Awesome job! I am a Synty enjoyer myself. Are you using a dithering shader and a static screen overlay here? I'd love to know how you got that effect.
The fact you have this working in multiplayer is incredible! Had a blast playing with one of my friends. I could definitely see myself booting up this game to pass the time in class or something if I was younger. Great work!
Incredibly impressive to make a multiplayer game in 4 days. My brain can't even comprehend it. Very solid game overall :D
Yeah, this is just good; this was a great take on an idea I was waiting for
Kudos for the art and music!!
great little minigame you made here! Didn't give online a go, but its crazy impressive that you set that up for a gamejam lol! Got to 10 wins no losses in campaign! I maybe would have liked some sort of added or growing challenge with the shootout, whether that's a mid-draw time change (like from target 7.5 s to 4.6, to keep users engaged) or some sort of in-built distraction that could up the difficulty, but overall a super strong concept! Great work :)
Crazy how you made like a full game with a shop and multiplayer in four days!
Crazy polishment, really amazing that you did that in such a short time
Crazy polishment, really amazing that you did that in such a short time
I joined a quick match, and my opponent shot himself before I could and won LOL 10/10 game, great execution and cohesiveness. Fantastic job!!!




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