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A jam submission

Defuse All Bombs πŸ’£πŸ§¨πŸ’₯View game page

A unique twist on the timing-circle mechanic; how much information & speed overload can you handle?
Submitted by Spruce Studios β€” 9 hours, 22 minutes before the deadline
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Defuse All Bombs πŸ’£πŸ§¨πŸ’₯'s itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#5683.7143.714
Enjoyment#8083.8333.833
Audio#9443.5953.595
Artwork#16513.8103.810
Creativity#33933.5003.500

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game's core principles revolve around the defusal of explosive weaponry, continuously counting down to your inevitable demise 🧐🎩✨🍸

(Optional) Please credit all assets you've used
Pixabay for some sound and music.
Font is licensed for my use.
Music is by this awesome dude who goes by Cyberwave Orchestra.
Everything else is by me.

The gameplay is a unique twist on the timing-circle mechanic seen in games like Pop the Lock (probably the most famous), Choo Choo Charles, and Death Spiral (as people have been mentioning!) with added information overload and multitasking.

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Comments

Viewing comments 31 to 12 of 31 Β· Next page Β· Last page
Submitted(+1)

I've played a bit of these thing spinning around and hit on time but this might just be my favorite version of that. It feels so frantic and wild and all the different penalties and boons are really interesting. I also really like the style of it and the simplicity to the look while still having character. Really really truly great work.

Developer

Oh that makes me so happy! Thank you so much :D

Submitted(+1)

very fun! i adored this. there's a lot of character in the writing, the roguelike elements are very well done and this is insanely impressive for a jam game.

i didn't really like the bomb with the fuses, i think keeping the gameplay within the circle is probably better even when going for a high stress/intensity game, but the others i think were well designed and interesting! and this is more of a nitpick but i wish overlapping segments all got clicked when you tap on them :3 otherwise thats all the criticism i have, this is a contender for the best game i've played in the jam

Developer(+1)

Thank you for the feedback about the fuses, I appreciate it! Secretly they're very forgiving and you can go like 3 seconds of them being active before they actually start to affect the bomb.

I'm so glad you think it's one of the best games you've played, that's an amazing compliment :D

Submitted(+1)

This game was amazing! Very, very fun, and the new bombs that were introduced each time make it interesting, and at some point, very hard to keep up. I got to the warhead one and then failed. The buffs and debuffs after each series of bombs always gives a unique twist and progressively makes it harder. Wow, very good game!!

Developer

Awesome job making it up to the warhead πŸ‘€

Thanks for playing!

Submitted(+1)

Score 3, The nuke got me.

Fun game! The modifiers really make the game tick, the added chaos spices up the game enough for you to always be activaly engaged, having to read the text and react with the correct button the correct amount of times, and having to keep track of direction changes and stuff. Fun!

Developer

I'm glad you could wrap your head around everything happening. 3 is a great score especially for only one round!

Submitted(+1)

i love the aesthetic and the small bits of strategy you can explore in penalties/boons & the order to tap to bounce between segments. really clever and well-polished!

Developer

Thank you! I really appreciate your review :) I'm going to play your game as well, it looks really interesting and unique based on the title and thumbnail alone.

Submitted(+1)

I really like this games dialogue what the rhythm game aspect of it kept me on my toes.

Developer

Thank you for playing! Glad you liked it

Submitted(+1)

I love the paper collage font style. the first two bombs were fairly easy for me but the third bomb I had to defuse I was struggling. I couldn't cut the red arcs. no matter how much space bar I tapped, I only got slow downed. (did I miss reading something?)

Developer (1 edit)

I don't think that's a bug - did you by chance select the penalty which affects red segments? It says something along the lines of "You must press C to hit Snuff segments." Feel free to try with different selected penalties - that one can be tricky πŸ˜‹

Submitted(+1)

I don't know what to say, this game is sooo good. Usually I try to find something that the dev(s) can improve upon, but this one I just can't. The game is booming with personality, the art style is soo good and the voicelines are funny af. I adore the upgrades and the cool twists that make each bomb unique and not repetitive to disarm. Thank you for making this amazing game!

Developer

You're so kind, honestly! I'm glad you enjoyed my little game :D

I love the look of yours just based on the thumbnail - I'll go check it out 🫑

Submitted(+1)

What a well executed product! A fair bit of strategy too, sometimes you want to skip a segment so you can bounce back to it later. Love the perks and penalty after every round, but gets real hard real fast!

Developer(+1)

It does get hard! I love that quite a few people have mentioned that strategy you found, it was fully intentional and I'm glad you discovered it ;)

For most, some penalties are tougher than others - and it all depends on how you like to play.

Thanks for rating my game! Have a good day :D

Submitted(+1)

I liked it! I did immediately think of Death Spiral from the Juniper jam, but I think the penalties and boons set it apart! I liked being able to choose what effects I would get since it let me pick what I felt would be the most fun. Great job!

Developer

Thank you, that's great feedback, I'm so happy to hear :))) I'd better go check out your game as well!

Submitted(+1)

Very fun, you could say it was.. The BOMB... heh..I will see my self out.

Developer

UUUUURRRRGHHHHHHH πŸ’€

Submitted(+1)

REALLY FUN GAME i had a blast heh

Developer

Hahahahaha 😹

Glad you enjoyed :)

Submitted(+1)

This game is hella cool . . . and intense!! Much fun was had :>

Developer

Yay thanks!

(+1)

I like it, Death Spiral + more dialogue and story,really cool!

Developer(+1)

I'm so glad! Thank you so much :D

Submitted(+1)

This was really clever! I like the strategy of needing to decide when to skip tasks so that you can hit them quicker after the direction change. It was fun (and stressful) having to pick a penalty since I feel like I sealed my own fate. Nicely done!

Developer (1 edit)

Nice job with that strategy! I'm glad you could feel the tension of deciding on a penalty as well. I was going for the feel of putting someone between a rock and a hard place, and you're trying to choose the lesser of two evils!

Submitted(+1)

This was great! I loved the writing in the intro section and the boons/penalties were really interesting and varied. I also love your bomb asset and the visual style of the game -- really stylish and communicates clearly! Very mind melting at the higher difficulty levels!

Developer

You're too kind! I'll take mind melting as a compliment as well, that's exactly what I was going for ;) Once you start to learn the penalties and boons the gameplay starts transitioning from comprehension into execution.

Submitted(+1)

I really love the story at the start of the game. It's so simple but so charming.

Also props on the style of the game. It is very beautiful and conveys all information clearly.

The game can get very hard very fast. If there was an "continue from the current level" option I would have played past the warhead

Developer

That's a nice idea. Unfortunately I think it would have been a bit too forgiving then. The idea of the game is (partially) playing through and experimenting with different boons and penalties to figure out what works best for you. Good job getting up to the warhead, btw! I'm impressed 😊

Submitted(+1)

Hey, thanks for checking out our game! I really liked the narrative of your game, and thought it was really cool that you get to choose something that benefits you and something that doesn't, which really added a nice touch of difficulty. The overall game had a nice look and sound, and the gameplay was smooth!

Developer(+1)

Glad you enjoyed it :D

Submitted(+1)

I really like the art, but I also like that you have to think about whether you should cut something or not, because that switches the rotation

Developer

Yessss, that's the strategy! Prioritise your hits and all that. Thanks for the feedback :)

Submitted(+1)

Nice game, i liked the dialogue and all the visual animations and sounds effect!

Developer

Thanks! That means a lot to me :) I went through sooo many iterations of sound effects to get them just right.

Viewing comments 31 to 12 of 31 Β· Next page Β· Last page