I've played a bit of these thing spinning around and hit on time but this might just be my favorite version of that. It feels so frantic and wild and all the different penalties and boons are really interesting. I also really like the style of it and the simplicity to the look while still having character. Really really truly great work.
Play game
Defuse All Bombs π£π§¨π₯'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #568 | 3.714 | 3.714 |
| Enjoyment | #808 | 3.833 | 3.833 |
| Audio | #944 | 3.595 | 3.595 |
| Artwork | #1651 | 3.810 | 3.810 |
| Creativity | #3393 | 3.500 | 3.500 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game's core principles revolve around the defusal of explosive weaponry, continuously counting down to your inevitable demise π§π©β¨πΈ
(Optional) Please credit all assets you've used
Pixabay for some sound and music.
Font is licensed for my use.
Music is by this awesome dude who goes by Cyberwave Orchestra.
Everything else is by me.
The gameplay is a unique twist on the timing-circle mechanic seen in games like Pop the Lock (probably the most famous), Choo Choo Charles, and Death Spiral (as people have been mentioning!) with added information overload and multitasking.
Comments
very fun! i adored this. there's a lot of character in the writing, the roguelike elements are very well done and this is insanely impressive for a jam game.
i didn't really like the bomb with the fuses, i think keeping the gameplay within the circle is probably better even when going for a high stress/intensity game, but the others i think were well designed and interesting! and this is more of a nitpick but i wish overlapping segments all got clicked when you tap on them :3 otherwise thats all the criticism i have, this is a contender for the best game i've played in the jam
This game was amazing! Very, very fun, and the new bombs that were introduced each time make it interesting, and at some point, very hard to keep up. I got to the warhead one and then failed. The buffs and debuffs after each series of bombs always gives a unique twist and progressively makes it harder. Wow, very good game!!
Score 3, The nuke got me.
Fun game! The modifiers really make the game tick, the added chaos spices up the game enough for you to always be activaly engaged, having to read the text and react with the correct button the correct amount of times, and having to keep track of direction changes and stuff. Fun!
i love the aesthetic and the small bits of strategy you can explore in penalties/boons & the order to tap to bounce between segments. really clever and well-polished!
I really like this games dialogue what the rhythm game aspect of it kept me on my toes.
I love the paper collage font style. the first two bombs were fairly easy for me but the third bomb I had to defuse I was struggling. I couldn't cut the red arcs. no matter how much space bar I tapped, I only got slow downed. (did I miss reading something?)
I don't know what to say, this game is sooo good. Usually I try to find something that the dev(s) can improve upon, but this one I just can't. The game is booming with personality, the art style is soo good and the voicelines are funny af. I adore the upgrades and the cool twists that make each bomb unique and not repetitive to disarm. Thank you for making this amazing game!
What a well executed product! A fair bit of strategy too, sometimes you want to skip a segment so you can bounce back to it later. Love the perks and penalty after every round, but gets real hard real fast!
I liked it! I did immediately think of Death Spiral from the Juniper jam, but I think the penalties and boons set it apart! I liked being able to choose what effects I would get since it let me pick what I felt would be the most fun. Great job!
Very fun, you could say it was.. The BOMB... heh..I will see my self out.
This game is hella cool . . . and intense!! Much fun was had :>
This was really clever! I like the strategy of needing to decide when to skip tasks so that you can hit them quicker after the direction change. It was fun (and stressful) having to pick a penalty since I feel like I sealed my own fate. Nicely done!
This was great! I loved the writing in the intro section and the boons/penalties were really interesting and varied. I also love your bomb asset and the visual style of the game -- really stylish and communicates clearly! Very mind melting at the higher difficulty levels!
I really love the story at the start of the game. It's so simple but so charming.
Also props on the style of the game. It is very beautiful and conveys all information clearly.
The game can get very hard very fast. If there was an "continue from the current level" option I would have played past the warhead
Hey, thanks for checking out our game! I really liked the narrative of your game, and thought it was really cool that you get to choose something that benefits you and something that doesn't, which really added a nice touch of difficulty. The overall game had a nice look and sound, and the gameplay was smooth!
I really like the art, but I also like that you have to think about whether you should cut something or not, because that switches the rotation
Nice game, i liked the dialogue and all the visual animations and sounds effect!


Leave a comment
Log in with itch.io to leave a comment.