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A jam submission

STEPDOWNView game page

Submitted by Septake — 7 hours, 17 minutes before the deadline
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STEPDOWN's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#25083.6883.688
Enjoyment#30723.2503.250
Audio#38932.9062.906
Artwork#80812.2502.250
Narrative#86261.7501.750

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Every object in the game is a countdown, but the clock only ticks when you take a step.

(Optional) Please credit all assets you've used
Music by Trevor Lentz: https://opengameart.org/content/just-move

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Comments

Submitted(+1)

Cool idea! still there are too few levels.

Submitted(+1)

Really interesting idea for a mechanic, I could see a lot more interesting puzzles coming out of it!

Submitted(+1)

really enjoyed this one, well done!
appreciate the tutorial, very important part even in a game jam games

Submitted(+1)

It's a cool concept for a game and as is, is a pretty good demo for it's mechanics. I could see this being fleshed out a lot more into something really cool, but regardless of that it's a clever mechanic and a pretty cool game, tho the puzzles are a bit simple.

Submitted(+1)

Cool base concept and well designed to incrimentally add mechanics. I can see more happening with it for sure like blocks that you can push around and also count down  or something.
Would be cool to see a more devoloped version!

Submitted(+1)

I liked how you used the levels as tutorials and slowly introduced new mechanics. I think there's a lot that could be done with this timing mechanic. Wish there was more! The music was a banger too.

Submitted(+1)

Pretty interesting puzzle mechanics, I like how easy it was to understand and just start playing straight away. The levels were a bit too easy though and very similar to each other. Small thing I would add is the ability to move continuously by holding the button, but that's a tiny nitpick. I would really like to see what other mechanics and puzzle ideas you had but didn't have time to make. Great job!

Submitted(+1)

The mechanic is really interesting and really simple to understand.
 I can totally think about a full game designed around that idea.

However, we're seeing a lot the same level design elements which becomes very easy to pass. I know that time is not our friend during a jam but I would have loved to see more features with that concept.

Developer

Thank you for your feedback! I planned more levels but time really became a problem^^ Next time :)

Submitted(+1)

Nice idea for a puzzle game, but to me last levels feel very repetetive. Though I could see this becoming fully fleshed out game, if you will continue working on it after jam ends

Submitted(+1)

You did as a proper puzzle game should and taught me the rules of how the different color squares work without explaining it in text, good job!

As for feedback the game is small on large displays, I think itch has an option to add a full screen button, but that's perhaps for next time ;)

Developer

Thank you for the feedback! I will take notes for next time.

Submitted(+1)

Short but sweet. The game is really interesting and I like how it felt like it was mostly the same level it just kept getting more and more complicated. Pretty cool!

Submitted(+1)

A fun fast puzzle game!! I like how all the levels build off of the last one so we have the tools and understanding on how to beat it!

Submitted(+1)

Short and cool. Sometimes you have to step right into the fire to achieve your orange goals. I want more levels!

Submitted(+1)

The game is alright, it is very cool how you have to approach the red block while it's active because you have to act based on what the future turn will look like.

Submitted(+1)

You stretched a simple mechanic out as far as possible, which is exactly what you need to do for these! I loved it, no notes really

Submitted(+1)

Cute puzzle game. It's great how the level design explains the new mechanics without you having to read anything :)

Submitted(+1)

Very nice concept. I liked how you gradually built on the last level!