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Rewind's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1285 | 3.686 | 3.686 |
| Narrative | #1474 | 3.255 | 3.255 |
| Creativity | #1585 | 3.882 | 3.882 |
| Audio | #1994 | 3.314 | 3.314 |
| Artwork | #2792 | 3.490 | 3.490 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game features magic abilities which you can only use for a short period of time (indicated by a count down on screen) The lore of the game is about preventing time stopping which will happen once the clock tower counts down
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
The Grimwald Team
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Comments
very polished experience, and the voice acting was a treat
Well made puzzles! reminds me of the later puzzles in the Talos Principal
WOW! for a 4 day game this is insane! there is even voice acting. I liked the portal style test chambers. This can be something big with more levels and mechanics. Great job!
I always have to give props for voice acting in a game jams, really well done! The mechanics were easy to follow, the puzzle rooms were clear and cleverly laid out, and the sfx felt responsive and really helped the immersion. I was a bit sad that you're not allowed to use both abilities at once. I think there could be a really cool added layer of depth in the puzzle design if you could rewind your clone or have to time your rewind in conjunction with how the player sets up their clone movement. I would also like to see more of zones that nullify abilities. I noticed it was used to introduce the clone mechanic properly, but if there were partial zones that prevented either ability, that would be pretty neat to see. But that's just my amateur brainstorming so feel free to take it with a grain of salt haha.
Hey, thanks for playing. I agree with you completely about being able to use both mechanics at once, unfortunately this led to some weird behavior that we couldn't quite get sorted out before the submission period. We plan to allow using both abilities at once when we continue this game in the future.
I like your idea of more zones that nullify abilities are
I really like the Creative and complex, yet not super hard Puzzle design. I did on some Level just started sticking to the ceiling, and my controlls were inverted, probably just my mistake. I also really like the simplistic Visuals. Out of curiosity, were they made using Blockbench?
Hey, thanks for playing, glad you enjoyed. You are the second person who has managed to stick to the ceiling, and we cannot figure out why this is happening lol, it doesn't seem like it should be possible, could you provide any additional details about this, did it happen at a certain level? Or were you on Web/Windows/Linux?
Also yes the models/textures were done with blockbench
Okay, so I tried replaying it, and when I was at the same level this happened before, Level 4, nothing happened. I replayed it two times after that, triying to replicate the bug, but it never happened again. I did play in the Browser all the time.
The mechanics fit the count down theme really well. The tutorials at the start were clear and helpful. The voice acting and seeing my clone for the first time kind of gave me goosebumps. :D Congrats!
Love the voice acting and narrative intro; it really puts you in a unique vibe from the START
Great puzzle, and you really used the countdown mechanic wonderfully here!
So creative, congrats!
nice puzzles and art, great job!
The game is short but really sweet! It kind of reminded me of custom minecraft puzzle maps I used to play as a kid. The voice acting is really well done, and having subtitles would've been helpful. I can't lie though, the first time saw the clone after pressing E i got the jumpscare of a lifetime 😅
Great game! I love the clock in the main menu with all the mechanical gears spinning. All the puzzles are nicely designed and the difficulty is really balanced. Very solid entry!
Really nice puzzles! There were a few that gave me the "a-hah!" moment that I always look for in these type of games. I really liked the voxel-ish art aswell. Overall really good!
Great game, super fun! Have to say though my favourite part was the voice acting. It was very funny!!
First I just have to say that I love the title. Also I never would have thought to make a game about rewinding and time clones x3. Jokes aside it was very interesting to see how some one else tackled the same concept, the mechanics are definitely a slightly different approach to how I handled things and you guys where definitely able to make something more polished and better explained then I had time for as a solo dev. I really would have liked to see at least 1 or 2 difficult levels but as it is Id say its a pretty solid take on the concept and ill definitely be taking a look after the jam period to see if you guys make more. I know at least one of you already tried out my game so Id like to suggest you try this one out: /post/16785744 its another unique take on the concept we did that I think you'd be interested in if you have the time
oh yeah this one's really good
with these puzzle mechanics it's easy to get swept up in the difficulty and focus on interesting puzzle design too quickly, so I appreciate that this was more of a short narrative experience with really easy puzzles, it works perfectly for a game jam like this
the voice acting was good, the music in the menu is honestly dope, just a super solid entry all around, nice work
The idea is great! I really liked solving the puzzles with both time-related mechanics and I needed a few tries to complete all levels. Interacting with the mouse was a bit unusual, but I got used to it. The tutorials helped a lot, and the story ending was neat. Good job! :)
I’ve enjoyed this one very much! By far the best ambiance out of any game I’ve played for the jam. Commendations to the writers and the actor for that. The music is delightful, especially the intro theme. The abilities are easy to understand and interesting to use. The whole thing left me wanting more. If you have any inclination to expand on, polish and publish this game, IMO the obvious area of improvement is the level design. More levels with less obvious solutions would likely make the experience that much more satisfying. I had a chuckle at the last level after a couple resets when I managed to trigger both endings simultaneously and become trapped in the tower in the process.
Hi, thanks for your feedback. Yeah I agree with you on the amount of levels completely, we focused on polish towards then end rather than adding more levels and the ending was a bit rushed too. We definitely plan to make some more levels after the jam rating period is over!
I like the mechanisms I saw, but I wish there have been more levels and for the levels to be more challenging.
The atmosphere in this game feels great.
Thanks for giving it a try. We ran out of time to add some more levels but we plan on expanding this in the future!
Really fun and unique! I loved the story behind it, well done on doing all this in just 4 days!!
Fun puzzle game that was both intuitive but challenging, thanks for making it! Props to doing all this within the time constraint, hope it was fun as well :)
Always fun playing with time duplicates :D