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A jam submission

Release DayView game page

Live as a Game Dev struggling to release their dream game...
Submitted by UnsaltedChip — 4 hours, 58 minutes before the deadline
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Release Day's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#1124.2314.231
Creativity#17523.8463.846
Audio#30343.0773.077
Enjoyment#33743.1793.179
Artwork#52512.8972.897

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
1. Countdown to Release of the Game.. 2. All the mini games in the game also revolve around the theme..

(Optional) What would you like to be called if GMTK features your game?
Chip

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Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
Submitted(+1)

Very cool idea and implementation, feels quite relatable. I really liked all the interactions and aesthetics of the main game.

Submitted(+1)

Nice meta game! Realy liked the music in all minigames, the shooting one did not let me shoot targets that were far away, the biggest one i could not even hit when i was as close i could get to it, but overall great job!

Developer (1 edit)

Thanks for playing man.. about the shooting minigame..I though giving a range to gun would just be better option..that's why you can't shoot targets that are far away...And The biggest target is just a prop..I think it's a bit misleading and confusing as multiple players have said the same thing.. Thanks for the honest feedback.. I will keep in mind these for next time...Thanks for playing again..

Submitted(+1)

im sure every dev can relate to this game, reminds me of me when I started the game jam lol. great work! :)

Submitted(+1)

nice game!

Submitted(+1)

Amazing!

Submitted(+1)

This is a pretty good representation of how many developers feel. So many ideas, to the point of analysis paralysis. I liked the story. I will say the movement felt a bit wonky, the FOV in sprinting made it feel like I should be going way faster than I actually was. Other than that, well done!

Submitted(+1)

Amazing concept! It's really creative and impressive to see that this has been made in only 4 days. Well done!

Submitted(+1)

AMAZING!!!  i felt so proud of my self for releasing a game... in a game.  Mabey i can do it one day irl.🤣

Submitted(+1)

Ok, I am in  loss of words but all I can say I will never forget this game for the rest of my life, this is beautiful, this means soemthing, not just fun, not just enjoyment, this actually is very very much meaningful, Absolutely brilliant work !

Submitted(+1)

Nice i

Submitted(+1)

Narrative is the strongest part of the game for sure, the parkour section is absolute hell however this dude cannot jump for the life of them. It's interesting, I wish the countdowns were more impactful though

Developer

Thank you so much for playing...Yeah.. i feel that way too.. problem is that i did the testing myself..since i played it so many times it was obviously easy for me.. i thought ofcourse the one who plays for first time will have a hard time in this.. so i thought i should give some extra time so player doesnt you know keep repeating the whole thing..guess it wasnt like that...ig it got too lenient..thanks for playing again

Submitted(+1)

Really good narrative its relatable to much.

by the way, if possible try my game :D

Developer

Thanks for playing bro... Yeah sure bro..lemme try

Submitted(+1)

Hi Chip! You hit a personal string with this one. I think evey dev has felt this kind of way and I found really creative the way you narrated the pain of making something. Also had fun with the different prototypes, they fit really nice with the narrative. Great jobbb

Submitted(+1)

I really enjoyed the personal narrative and how the story was told. Good job!

Submitted(+1)

Thanks for stopping by the stream! Sorry didn't have all the patience for the shooting game to see through the hole gameplay. I'd recommend recording a full playthrough and posting on youtube, I do that as part of the release with every single game :) 

Submitted(+1)

Thanks for letting me try your game, your playtest is at 00:38:58

Submitted(+1)

Love the atmosphere! As a fellow jam participant, living in the shoes of a struggling dev felt way too real haha.

Submitted(+1)

how do i get passed the first room?  i've clicked on everything but nothing happens beside text(which i've read)

Developer

After you interact with Whiteboard , BugPot , Books , Poster , coffee , Game disk , mobile...   You can unlock the interaction with computer..if you haven't explored the room computer will say " I am not in mood right now ".. after completing the interactions you can check computer to continue the game...Thanksss

Submitted(+1)

ohhhhh.  i was missing the mobile.  ok i'll try again.  thank you so much!

Submitted(+1)

Relatable.

Submitted(+1)

Really nice story, its relatable. 

Viewing comments 25 to 6 of 25 · Next page · Last page