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Down the Dungeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #3358 | 3.352 | 3.352 |
| Enjoyment | #8685 | 2.048 | 2.048 |
| Creativity | #8945 | 2.210 | 2.210 |
| Narrative | #9059 | 1.648 | 1.648 |
| Audio | #9798 | 1.352 | 1.352 |
Ranked from 105 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're spawned in a random room in a dungeon, your goal is to never let the count down reach zero! By defeating enemies, waves, and time, you pave the way to the exit. Get there before the count down reaches zero to hone your skills and play the next level.
(Optional) Please credit all assets you've used
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Comments
Beautiful pixel artwork. A little sound and this thing would be juicy!
Looks great, really good art style. If you can randomise the spawn location for enemies it would add a lot to each room.
Pretty cool game! something i noticed when i attack but let go of the movement keys i keep moving. but other than that it runs perfectly! good job!
Reminds me of minit! I'm a great fan of zelda like games! Good game!
Very Stylish!
The art + palette are lovely. I think that some feedback on damage / hits and progress could go pretty far. Maybe a reset when the counter runs out?
While I do enjoy art, the game could use a bit more polish. Some feedback when hitting enemies as well as sfx/vfx would make it feel much better to play. Really cool that you've managed to make a procedural dungeon generator!
I would also have loved some variety in the rooms, as it was quite confusing to navigate through the dungeon. Everything kinda looked the same.
Great work so far, you have a really solid foundation for a potential dungeon crawler !
I love this game! Great Job!
The art style is excellent!
Charming game! I really liked the art style, and the character was pleasant to control.
I really missed some feedback during combat, like enemies flashing red when they get hit. I also felt like the combat needed a bit more at stake. My first thought was that getting hit by an enemy should reduce your remaining time.
Overall, it was an enjoyable experience. Good job!
Liked the art, but I do wish there was more to do
Looks nice ! Nice sprite work, they work well
Could be cool to have some hit feeback on the enemies
Art is great! I was a little thrown off by the movement, it might have been that the player moved faster than I expected for their size? But a fun jam entry!
could do with some audio but the art and animation are nice
The art is quite good, the colors really pop! I think similarly to others I wish there was a punishment for enemies hitting you to add a bit more spice to the game, but I can see this concept working well!
What's the point of enemies shooting at the player character if they can't kill the player?
A bare bones experience with some nice art. The randomness of all things gameplay-wise is what I do not like. Random enemy projectile speeds, random player attack range, and inconsistency. The player is also sliding forward if you attack and press any move buttons wich feels pretty weird.
Cute iteration on a roguelike! The control is a bit uncomfortable, not being able to change direction while attacking and having an infinite dash doesn't feel great and are easily fixable. Enemies always spawning in the centre of the room also meant there was no variation in my game plan, even though my sword hitbox was smaller than I would have liked. I would still be very proud of this project!
I can see the potential and join what others are saying below. My game crash at level 3 when exiting a room. There was still enemies but the room opened, so I left.