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A jam submission

ARCTOView game page

Survive 10 shrinking rooms before waking up from this PC-induced nightmare!
Submitted by JaviDev_ — 1 day, 1 hour before the deadline
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ARCTO's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#5764.1824.182
Enjoyment#5953.9273.927
Audio#16053.4003.400
Artwork#20403.6913.691
Narrative#25222.9092.909

Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The levels shrink over time, making them the countdown itself.

(Optional) Please credit all assets you've used
Everything was made by me, except for the SFX (Which I found in pixabay) and music (which my dad made)

(Optional) What would you like to be called if GMTK features your game?
JaviDev (Please pronounce it in spanish)

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Comments

Viewing comments 40 to 21 of 40 · Next page · Last page
Submitted

Nice idea, the music really adds to the stress of the countdown. Good work!!

Submitted (1 edit)

I love the intro cutscene :) We had a similar idea but ended up not using it. I think you made a nice and polished game.

Submitted

Holy shit! This game had me laughing nonstop when I realized what was going on. Fantastic concept! 

Submitted

I liked the idea of this game! I also had a similar type of music distortion in my entry!  

Submitted

Very cool game idea is so good. If you have a second, I’d super appreciate a rating back on my game The Last Light

Submitted

Very cool idea and well-executed overall! My only big complaint is that the background color on some of the levels were way too bright so you really had to strain your eyes to see the elements of the level. I also found the difficulty to be a bit inconsistent, as some levels felt substantially harder than others, especially those that required collecting keys tended to be significantly harder than those that didn't. But maybe that's just me. Anyway, very good job!

Submitted

Very cool game. The audio and visuals were great, with the music being so anxiety inducing in the best way, it was nicely balanced, never feeling too easy but was very doable, theming was on point in a very inventive way, brilliant job

Submitted

That was such a fun game to play, the art is so cute and it is hard, but once you get the hang of it, you can finish it. First time playing I died on all of them, second time I aced it with zero death. Very nice little game! 

Submitted

That was a very unique use of the theme and a really good concept and mechanic! I found myself wondering on some of the earlier levels if it could get to the point where the level was too small for you to fit through the door anymore ... and I found the answer to that later on for sure! I'm not normally one for speed based skill games, but this one had just enough precision needed that I felt like I could do it. Got through all levels, though some of them with just one life left! 

Submitted

What a great game and a nice use of the theme, I had a lot of fun !

Submitted

Really creative Idea and the polish of the game and level design are great. Very well done game, fun mechanics, huge congrats! :)

Submitted

Amazing level of polish for the time we were given! Such a fun interpretation of the theme as well. You were able to bring everything together to create a fun experience.

Congrats on finishing the jam!

Submitted (1 edit)

Shoot! That main menu intro sequence, chef's kiss 👩‍🍳💋

The zooming out, the hard levels potentially coming first, the ticking sounds, the makes-it-hard-to-see processing that might pop-up, the MUSIC effects altogether had me STRESSED 😅.

My first time playing I failed the first 2 levels and then barely survived impending doom the next  5🏃💨

The music effect was especially effect when it sped up and seemed to pitch up, I think I will copy that next time I want a boss to be INTIMIDATING.

Bien hecho!

Submitted

Great concept well executed! I'm past my precision platformer phase of my life, so done just a couple of levels. Really appreciate the progression with failures to see more of the game. Because everything is so tiny as it shrinks the spikes were suuuper tiny and just overly hard to navigate around.
Music got annoying real quick with all the resets and pitching. It created un-ease, which added to the difficulty - might be what you wanted or not, I had to turn it off to progress.

Submitted

10/10, love the concept, visuals, and music. It’s so unusual, and using the limited lives mechanic—just like I have—is such a nice touch. Really awesome game, huge congrats!

Submitted

really creative idea

Submitted

visuals are great!!!! also really liked the concept of it zooming out but it was a little bit too hard for me :(( I only managed to complete two levels

Submitted

Love the visuals, the mechanics are easy to understand and its interpretation with the theme is creative. Completed all the levels and enjoyed every one of them, great job on the game!

Submitted

Great game with great animation, artstyle, music, and most importantly the concept ! Loved the shrinking levels ! although some of the level (like the one with 2 rows of blades and the one with 2 keys) seems to be impossible for me even trying multiple times.  
looks like a promising full game idea if you done somthing mechanical with the sizes, it's frustrating sometimes to think oh im fast enough and then got locked my the gate to the goal, maybe some extra route with breakable block if you didnt made it originally ? idk, Great job ! easy 5/5 for me.

Submitted

the idea is fun. some of the levels was to tight for me though 

Viewing comments 40 to 21 of 40 · Next page · Last page