Nice idea, the music really adds to the stress of the countdown. Good work!!
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ARCTO's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #576 | 4.182 | 4.182 |
| Enjoyment | #595 | 3.927 | 3.927 |
| Audio | #1605 | 3.400 | 3.400 |
| Artwork | #2040 | 3.691 | 3.691 |
| Narrative | #2522 | 2.909 | 2.909 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The levels shrink over time, making them the countdown itself.
(Optional) Please credit all assets you've used
Everything was made by me, except for the SFX (Which I found in pixabay) and music (which my dad made)
(Optional) What would you like to be called if GMTK features your game?
JaviDev (Please pronounce it in spanish)
Comments
I love the intro cutscene :) We had a similar idea but ended up not using it. I think you made a nice and polished game.
Holy shit! This game had me laughing nonstop when I realized what was going on. Fantastic concept!
I liked the idea of this game! I also had a similar type of music distortion in my entry!
Very cool game idea is so good. If you have a second, I’d super appreciate a rating back on my game The Last Light
Very cool idea and well-executed overall! My only big complaint is that the background color on some of the levels were way too bright so you really had to strain your eyes to see the elements of the level. I also found the difficulty to be a bit inconsistent, as some levels felt substantially harder than others, especially those that required collecting keys tended to be significantly harder than those that didn't. But maybe that's just me. Anyway, very good job!
Very cool game. The audio and visuals were great, with the music being so anxiety inducing in the best way, it was nicely balanced, never feeling too easy but was very doable, theming was on point in a very inventive way, brilliant job
That was such a fun game to play, the art is so cute and it is hard, but once you get the hang of it, you can finish it. First time playing I died on all of them, second time I aced it with zero death. Very nice little game!
That was a very unique use of the theme and a really good concept and mechanic! I found myself wondering on some of the earlier levels if it could get to the point where the level was too small for you to fit through the door anymore ... and I found the answer to that later on for sure! I'm not normally one for speed based skill games, but this one had just enough precision needed that I felt like I could do it. Got through all levels, though some of them with just one life left!
Really creative Idea and the polish of the game and level design are great. Very well done game, fun mechanics, huge congrats! :)
Amazing level of polish for the time we were given! Such a fun interpretation of the theme as well. You were able to bring everything together to create a fun experience.
Congrats on finishing the jam!
Shoot! That main menu intro sequence, chef's kiss 👩🍳💋
The zooming out, the hard levels potentially coming first, the ticking sounds, the makes-it-hard-to-see processing that might pop-up, the MUSIC effects altogether had me STRESSED 😅.
My first time playing I failed the first 2 levels and then barely survived impending doom the next 5🏃💨
The music effect was especially effect when it sped up and seemed to pitch up, I think I will copy that next time I want a boss to be INTIMIDATING.
Bien hecho!
Great concept well executed! I'm past my precision platformer phase of my life, so done just a couple of levels. Really appreciate the progression with failures to see more of the game. Because everything is so tiny as it shrinks the spikes were suuuper tiny and just overly hard to navigate around.
Music got annoying real quick with all the resets and pitching. It created un-ease, which added to the difficulty - might be what you wanted or not, I had to turn it off to progress.
Great game with great animation, artstyle, music, and most importantly the concept ! Loved the shrinking levels ! although some of the level (like the one with 2 rows of blades and the one with 2 keys) seems to be impossible for me even trying multiple times.
looks like a promising full game idea if you done somthing mechanical with the sizes, it's frustrating sometimes to think oh im fast enough and then got locked my the gate to the goal, maybe some extra route with breakable block if you didnt made it originally ? idk, Great job ! easy 5/5 for me.








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