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Ticking Tower's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #40 | 4.414 | 4.414 |
| Creativity | #221 | 4.345 | 4.345 |
| Audio | #403 | 3.828 | 3.828 |
| Artwork | #437 | 4.310 | 4.310 |
| Narrative | #1325 | 3.310 | 3.310 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has to avoid ticking bombs that show a countdown before exploding. Also the goal is to go down the clocktower from the top floor to the first.
(Optional) Please credit all assets you've used
Music : SELF DESTRUCT SEQUENCE by Eric Matyas (www.soundimage.org)
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Comments
This was absolutely insane! So many levels, and all of them had a unique feel to them! I also totally appreciate the movement of the backgrounds and the use of 2D lighting! It really brings the whole thing together! I accidentally ran past the level exit at one point, but it was okay because I could just trigger it from the other side! Also the idea of someone accidentally setting their bombs to explode a whole day earlier than they intended is hilarious to me XD Awesome work!
Thank you so much! I'm glad you enjoyed the narrative, background and lighting. It's actually my first time using Unity's 2D lighting, I really wanted to try out this effect during the jam, and I love the look of it too, thanks!
I didn't know it was even possible to get past the level exit, but I'm glad it wasn't an issue. Thanks for telling me!
This is probably one of the most polished games I played in the jam. It looks and feels really good to play and its a pretty fun idea!
I also like how you guys tried to add a narrative/context to the game with the character and so on .. its a small touch but it made a big difference!
Thank you very much, I'm glad you enjoyed playing and feeling the polish!
The narration is very light but I really wanted to add it, so I'm pleased to hear you liked it!
Great game with simple concept and perfect execution. Loved the background with all the moving bombs once the treadmills are introduced. Pretty hard to beat but having a split second of invincibility after a hit was a nice gesture !
Thank you for playing! I'm glad you enjoyed this background, I actually sent way too much time making the background move in these levels compared to the others. It might be a tad too challenging but thank you!
Super challenging and polished game! Very clean UI and design which I love, and the puzzles are all super fun :) I don't download games often, but I had to make an exception for this one solely because of how fun and beautiful it looks :D
Thank you it means a lot :)
I tried to make a web version, but the bombs just didn't explode and just went in the negative, and I didn't take enough time to try and fix it.
Super fun game with smart puzzles, beautifully polished. Loved that I could play with controller, haptics added a lot! Congrats, great entry (I knew it will be, your game from last year was one of my favorite!)
Thanks a lot I'm glad you enjoyed this and last year's entry (I also remember you last entry)!
I was unsure if haptic feedbacks worked since my controller ceased to be detected as a gamepad by Unity during the jam so I couldn't test the haptic feeling at all. So it's nice to know it feels great, thanks for the information!
I only noticed because I had it connected for a game before. I started the build and went to grab a drink, and when I got back I first heard the rhythmic vibrations, and then saw the main screen animation. It was quite dope :D
Ah I see, thanks I'm glad :D
One of the best game I've played during this jam. it's just polish and the balance was probably challenging but felt really on point at least for me!
Great game made by only one person, AMAZING!
THANK YOU! I'm glad you enjoyed the difficulty and polish!
Navigating down the clocktower while dodging ticking bomb blasts makes for such an amazingly tense and polished arcade challenge!
Thank you, I'm glad you enjoyed the polish and the challenge!
SOOO juicy! Loved every second, had me stressed the whole time in the best way
Thaaaank you, I'm very glad you enjoyed the stress!
Very polished game with a neat idea, the stress is well managed and fun!! Love the usage of bombs in such a creative way. :)
It's cool to see you again taking part in GMTK! I remember your game from last year about holding hands, even if these two games are vastly different and i played them years apart i can still sense a "style" to them, without a doubt you really put a part of yourself in your creations, kudos for this year's entry! :)
Oh hey, I also remember your game from last year, it is nice seeing you again!
You're right to say those two are very different, especially since one is cozy and the other a bit stressful, but that's the fun of switching things up a bit ;)
Thanks for the comment, I'm glad you enjoyed the style!
This game is really good ! Very polished, great idea, nice execution, the gameplay feels fun and fair. I could really see this going on a full release with more content. I'm impressed it was made in 4 days ! Amazing work !
Thank you! I'm delighted you enjoyed it so much! I also see potential to develop some of the mechanics further, but I'm already pleased with the version I delivered for this jam, thanks!
Extremely well-made and polished! The idea is really creative and it’s really intense gameplay. The conveyor belt part was hard for me though. This game seems like it would be very fun once you get the hang of it!
Thank you so much for the kind words! Yeah in hindsight the conveyor belt might be the hardest part of the game, maybe because it's harder to wrap your head around the bomb's final position and anticipate it.
Thanks for the comment!
Super cool game! Been a while since I've played anything like Bomberman but this is really cool and expands on it in many ways! First off, visuals are incredible! Super well polished, love the bounciness of everything! It's subtle but I also like how there are different backgrounds in each level. All the gameplay ideas are really smart and really get tricky overtime, but the checkpoints are placed very nicely so it's not punishing at all. I really wasn't expecting how hard it would get though lol, really had to think quick in those later levels. I really liked the last level which didn't really have any gimmicks but just felt like a bullet hell. I especially liked hiding behind bombs to be protected from other bombs, it wasn't used too much and mostly in the earlier levels but it was such a cool idea! This is just super well done, great work!
Wow thank you for the long review and all the compliments! I'm glad you noticed the different background, I had fun making them to add a subtle little visual variety.
I agree with you that using bombs as a protection was a bit underused, and could be expanded. I initially wanted to make it the focus of the game, since unlike Bomberman there's no chain reaction so bombs can be both a protection and a treat. But in the end I just had too much fun making the other mechanics so I made more levels with them.
Thanks for playing through the end despite the difficulty!
Wow really polished, feels like a full game. Great mechanics and level design which get super crazy hectic. Could definitely see myself coming back to this to try and beat it!
Thank you for the compliment, I'm glad it even made you want to come back!
This game is very good. The animations and feel of the game were very cohesive and well done. The game had great pacing, I always felt like I got a rest point at the end of a tough room. The puzzles never felt frustrating or unforgiving. Each layer's mechanics were fun and well presented. The puzzles also stayed interesting throughout the whole game.
Thank you, I'm glad you enjoyed it that much, especially the pacing, thanks for the feedbacks!
this game is amazing. I love it so much from how intense it is and stressful. the art style is very on point, you know where you are what where is the bomb and when they are going explode. I had trouble with the conveyor belt but it was very fun.
Thanks a lot for playing! It's indeed quite hard, especially the conveyor belt, but I'm glad you enjoyed it!
Great game! Love the aesthetics and visuals, everything is so polished! Really liked the bomb mechanic, this game is addicting to play. Good submission!
Thank you :D
I'm glad you found it addicting!
This is a master class in executing simple game mechanics and building on top of it. This is deserves more view, votes and exposure. Holy crap. I was determined to beat this and i am so glad i downloaded it and played it. Fantastic submission! Great job!
Wow thank you so much for playing and for the compliments. I'm very happy you had so much determination and managed to get through the whole game!
Thanks for playing!
Really cool game! Fits the theme perfectly and very original. Also, I really liked the aesthetics, the audio and the polish. Awesome work!
I'm very glad you liked everything, thanks a lot :D
Nice game, both sound and artwork are perfect for the game. The gameplay is fun and the bombs mechanic is easy to understand but still has the potential to make awesome levels. I have so many games i want to try I cant spend more time T_T. I couldnt get past Floor 12 but i will definetely replay it once the jam finishes. It would be great to have an easy mode, where the only difference is a saving point after each floor (so I can enjoy the full game )
Also, you can try my game if you want, it just takes 5 minutes ;)
Thank you, I'm glad you liked it!
Maybe I did go a bit overboard for the difficulty for a jam, so you're right an easy mode is a nice suggestion! Thanks!
And I'll play your game yes!
Really great game, I liked everything! Nice idea and well executed, awesome job!
Thanks a lot, I'm glad you liked it!