Not bad for a game made under 6 hours. I can see where you're going through, but as someone who likes the feeling of "oomphs" in playing games the lack of audio is killin me lol. BUT then again yeah it is made in under 6 hours so.... At the very least the main gameplay is there, and hmm what else.... yeah the mouse grabbing thing that everyone was talking about haha.
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Count, Down!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #6303 | 2.126 | 2.556 |
| Artwork | #7379 | 2.404 | 2.889 |
| Creativity | #8322 | 2.404 | 2.889 |
| Audio | #9284 | 1.572 | 1.889 |
| Enjoyment | #9348 | 1.849 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
count dracula going down
Comments
So I think this game needs some more difficulty. I see there's supposed to be a forest, but I'm not sure that would fix the issues. (I see you only had 6 hours, and its your first jam, what you've made is pretty damn good considering that, I'm just trying to be thorough)
1. No barrier preventing you from falling off the map. (Maybe if there was supposed to be a thick treeline there so the forest working could have fixed it)
2. The Counts can lose track of the player if they get too far away, which you can take advantage of by shooting them from far off.
3. The Counts should start shooting at you from further away, as it stands it's pretty easy to just back up and take them down with no resistance. Maybe the bats could be fast but the Counts have longer range? Something to differentiate the two.
4. The cursor not being locked is a problem, but I see you already know that.
5. No sound effects makes it feel a lot worse. The gun felt pretty meh to use because of it, and just adding some punchy shooting and clicky reload sounds can really make a big difference there.
I think this could be a cool experience, you made some nice designs for the Counts, there's just some big issues preventing it from being super engaging. I hope you take a crack at fixing it up after the jam!
Great job for only 6hours. I really like the faces of the counts! :D It was very cute. The lack of audio made for some funny occasions where I just randomly saw some projectiles flying from behind me, not realizing that some counts had snuck up on me :D
Great job with the game!
I know this was made on a tight schedule, but the lack of mouse grabbing was very annoying. The player controller and movement however felt surprisingly good. Overall I think the idea is pretty good and could be expanded upon post jam. For something made in less than a day, great job!


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