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A jam submission

DARKEST TIMERView game page

A dynamic timer based clicker game where you have to merge your weapon and gear in order to defeat enemies
Submitted by ZhabiyQuaKK, eskimo22, BLUNSH (@blunshmusic), Petra228 — 34 minutes, 33 seconds before the deadline
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DARKEST TIMER's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#2494.4754.475
Enjoyment#23243.4253.425
Creativity#41463.3503.350
Narrative#60092.1752.175
Audio#62032.4252.425

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is a timer based clicker. Count Down is part of a gameplay cycle

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
Submitted(+1)

Very engaging. If you expanded the concept it could become a very fun roguelike. It does require some balancing and I had a glitch where the music stopped playing, but still had a great time.

Submitted(+1)

I'm not sure if I'm a god or that was just really easy. Still I felt compelled to keep going...it's weirdly addictive. 

Developer(+1)

Hi! Thanks

If you're God, bring back the dinosaur patch.
And we'll try to make our gameplay even more addictive in our new patch.

You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex...
I'd love to hear your thoughts and suggestions❤️

Submitted(+1)

Very unique and engaging! I see that you are already making balance changes and I'm sure making it more difficult will help a lot, because it's definitely too easy now. Also the art looks stunning!

Developer(+1)

Hi, thanks!
I'm chugging away at the patch like a steam locomotive.

Submitted(+1)

Very interesting game, I really appreciated the art style, the enemies are very well made.

Developer

Hi! Thanks
We're currently working on new bosses and icons.
You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex...

I'd love to hear your thoughts and suggestions❤️

Submitted (1 edit) (+1)

I didn't even realize how invested I am in this game. The artworks are really beautiful. I think if the levels get progressively harder in a linear way, the game will reach its potential for sure :)

Developer

Hi! Thanks 
We'll do our best.
You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex...

I'd love to hear your thoughts and suggestions❤️

Submitted(+1)

Amazing art and neat idea but its currently too easy

Developer

Hi. Thanks!
We're already working on a balance + user-friendly interface update
A a  patch are coming soon ⏳
You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex...

I'd love to hear your thoughts and suggestions❤️

Submitted(+1)

Agreed with the others, very too easy cause barely into it you can pretty easily get enough attack to one tap everyone but no one attacks you anyways, and later on I realized that when the border is completely full new objects auto merge into existing items and I didn't have to do much. Also got to the end! Or at least I think it's the end since the enemies stopped spawning but the timer kept ticking down and I'd get drops when it ended. Also was confused by a lack of any sound at all but after I finished and reloaded the music was there, damn, I blame web builds being fucky. Anyways art is fantastic

Developer

Hi. Thanks! A balance + user-friendly interface patch are coming soon.
I think the problem isn't with the web build, but with the rush toward the end of development =)
We should have created a few web builds throughout the development process for testing.

Submitted

Lol yeah we had the same thing with our game, music working fine for us/I believe also in the downloadable version but the web build seemed to have messed with it. We just didn't have time to check these things :p

Developer

😭

Developer (1 edit)

Also this new patch are coming soon⏳

You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex...

I'd love to hear your thoughts and suggestions❤️

Submitted (1 edit)

its a fun game, with great art direction. I like the mechanic of how you incentivized to hold onto chests and upgrade them before opening them. I think the game would benefit from 1) item tooltips and 2) harder scaling, especially on enemy HP. the current loot tables lead to multiplicative scaling on your strength, while the enemy only gets constants added to theirs. So the enemies should get multiplicative scaling too,

Developer

Hi. Thanks! A balance + user-friendly interface patch are coming soon.

Developer

You can check this out in our devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex... 

I'd love to hear your thoughts and suggestions❤️

Submitted(+1)

Wonderful art, and fun merging gameplay. I just wish the enemies were scaled or the levels had some more meat to them. I understand that balancing and progression is one of the things that are hardest to get right in a game jam, though. The game looks very good and with some TLC updates after the jam could be great! 

Developer

Hi. Thanks! A balance + user-friendly interface patch are coming soon⏳
You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex...
I'd love to hear your thoughts and suggestions❤️

Submitted(+1)

Very cool dark fantasy and clicker game! I like the idea very much, tho it becomes a bit too easy once I stacked a few great treasure boxes into a blue giant treasure box, and I then I got 623 attack 388 hp and 621 shield at Lv4... Pretty much one click kill thereafter lol. Nice work overall! 

Developer

Hi. Thanks!

You're right, the game gets too easy too quickly.

A balance + user-friendly interface patch are coming soon⏳

You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex... 

I'd love to hear your thoughts and suggestions❤️

Submitted(+1)

The art is great. The game feels a bit too easy, I had no trouble killing everything in one hit after the first few combats. Some of the icons were a little hard to read too. Loved the enemy and border designs too. I did have a glitch where the music cut out after a bout 2 minutes of gameplay. 

Overall, not a bad game. 

Developer

Hi. Thanks!

Yeah, that's right, it's too easy. We'll redesign the icons. All the music and sound effects have already been composed; I'm in the process of adding them.

A balance + user-friendly interface patch are coming soon⏳

You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex... 

I'd love to hear your thoughts and suggestions❤️

Submitted(+1)

Great art. I'm guessing the enemy HP is supposed to scale with the levels but rn its not doing so? Addicting gameplay loop though and I definitely see the potential since I played it for a while just for the merging mechanic even though all the enemies could be defeated in one click.

Developer

Hi. Thanks!

Yeah, I added the balance at the last minute, so there just wasn't enough time for that. As for the game's potential, I agree—it has a solid foundation; we just need to strengthen and polish it. And if the audience likes it, we'll expand it by adding lore, a storyline, more mechanics, a global map, and so on.

A balance + user-friendly interface patch are coming soon⏳

You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex... 

I'd love to hear your thoughts and suggestions❤️

Submitted(+1)

Really good juice and game feel. I'm not 100% sure how I feel about the relation to the theme as the timer never felt like much of an issue. Additionally, I would've really loved a way to skip the enemy spawning cooldown, but overall I think the art was really impressive. Congrats!

Developer

Hi. Thanks!

Yes, we’ve already planned to remove the time window between enemies. Instead, you’ll be able to choose from a selection of item drop sets. Until you make your choice, you’ll have as much time as you need to organize your inventory. Or you can simply click on the set you want right away without any extra waiting.

The timer will become an issue when enemies are buffed in the new update.

A balance + user-friendly interface patch are coming soon⏳

You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex... 

I'd love to hear your thoughts and suggestions❤️

Submitted(+1)

Spent more time than I should've, already passt lvl 10 and aquired 5 19200 items... 
So yeah... Merge works like a charm :D

Developer(+1)

Hi. Thanks!

Glad you liked the merge. I get a kick out of big numbers, too.

A balance + user-friendly interface patch are coming soon⏳
You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex... 

I'd love to hear your thoughts and suggestions❤️

Submitted(+1)

Genuinely amazing game for this jam, was really addicting at the start and the artwork effects were also very good. It got a bit too easy after a few levels though

Developer

Hi. Thanks!

The balance is off—it's just not there; you're right. I didn't have time to fix it. But soon, we'll try to make it more challenging and fun for you.

A balance + user-friendly interface patch are coming soon⏳
You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex... 

I'd love to hear your thoughts and suggestions❤️

Submitted(+2)

great game, wish it was harder and had a tutorial

Developer

Hi. Thanks!

We'll add a tutorial to the game, including tooltips and item descriptions that appear when you hover over items. We're also reworking the game balance.

A balance + user-friendly interface patch are coming soon⏳
You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex... 

I'd love to hear your thoughts and suggestions❤️

Submitted(+2)

Organizing the loot to scale was very fun! Enemy art was great, and there was lots of nice juice as you killed them!

Developer

Hi. Thanks!

I'm glad you enjoyed messing around with the inventory. I tried to make it an enjoyable experience.

Also a balance + user-friendly interface patch are coming soon⏳
You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex... 

I'd love to hear your thoughts and suggestions❤️

Submitted(+2)

The art is absolutely insane, kinda reminds me of Fear & Hunger. Game felt too easy though I beat the game after like 5 cycles or smth and start 1 shotting everything. I did reach black loot tho.

Developer(+1)

Hi. Thanks!

You're right, the game is too easy. We're already adding build potential to the game. I think that by about the 2/3 mark, a player should be outclassing their opponents if they have the right build.

A balance + user-friendly interface patch are coming soon⏳

You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex... 

I'd love to hear your thoughts and suggestions❤️

Submitted(+2)

Interesting spin on clickers. Takes you straight to the action.

Developer

Hi. Thanks!

I wanted to create a sense of immediate, obvious benefit. You see the enemies, you see the tokens, you see the stats they provide = you see the value. It’s true that the enemies are still too weak. But we’ll fix that.

A balance + user-friendly interface patch are coming soon⏳
You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex... 

I'd love to hear your thoughts and suggestions❤️

Viewing comments 27 to 8 of 27 · Next page · Last page