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GRAVIRAT's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #603 | 4.174 | 4.174 |
| Enjoyment | #1564 | 3.609 | 3.609 |
| Artwork | #1733 | 3.783 | 3.783 |
| Audio | #2037 | 3.304 | 3.304 |
| Narrative | #3346 | 2.696 | 2.696 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Planets with different times affect the oxygen level of rats, creating a variable count down depending on which planet you take the rat.
(Optional) Please credit all assets you've used
All visual assets were created for the jam (I liked drawing the rats)
(Optional) What would you like to be called if GMTK features your game?
Electricram999, Shun, Tetsuo
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Comments
The movement are really fun and give a sense of liberty. It can be hard to know what we are doing sometimes.
Graphics are colorful
That was really fun and cool mechanics! Well done!
This is a very funny concept, I didn't go super far, but I liked to see regularly new mechanics (although they are difficult to master).
I had a lot of fun with the mechanics of this one. I'm glad for the grapple!
I love your mechanics great job!! keep making it plz
I really like the momentum mechanic! Good job!
Quite a fun game! Sometimes the movement doesn't feel snappy to me and I keep flinging myself to the "flesh wall". But I imagine that when the movement and gameplay is mastered then the game will be a lot more satisfying to play. I like the concept and the premise of the game too!
The flesh wall scared me a little lol
Very fun! Jumping from planet to planet was a good time! Awkward the art at the start was in the way of the first jumps, but i really liked the way the tutorial was laid out.
This was a really neat game to play! The grappling hook was my favorite part and made this game feel very snappy and fluid. I just wish there was a way to manually detach it though since I ended up getting flung in a direction I did not want to go more than once because of it. It took a bit to figure out what the numbers on the planets meant and how to plan around their effects but it was really neat to work around once I did. Overall this is a very solid concept that I can see being a full game with a bit more refinement and polish. Very good job!!!
The grapplehook + 2D Gravity combo was surprisingly fun! Honestly, I could see this sorta movement working for a bigger game. Great job!
I got consumed by flesh so many times and my rats kept dying and I loved it XD
Yo its looks good!
I am being so serious when I say this is the most fun I've had playing a game since I played Ultrakill, and Ultrakill was a lot of fun! If this ever did get a full release, I would definitely buy it!
Love the graphics and sound! Would be more fun if the planets had a bit large gravitational fields and I didn't keep landing the flesh zone all the time. Aweome artwork and animation cycle on the main character!!