This was so fun, the sound for switching is so cool. I loved upgrading it and getting more powerful. Great game.
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Hyperdriver's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2332 | 3.231 | 3.231 |
| Artwork | #3134 | 3.405 | 3.405 |
| Enjoyment | #3140 | 3.240 | 3.240 |
| Creativity | #4798 | 3.223 | 3.223 |
| Narrative | #6955 | 2.025 | 2.025 |
Ranked from 121 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Hyperdriver, you are at the whim of your spaceship's hyperdrive that serves to both alter your defense systems and control your next hyperjump . It does all this by the use of uncontrollable countdowns!
(Optional) Please credit all assets you've used
https://tools.wwwtyro.net/space-3d/index.html (Space images)
https://opengameart.org/content/5-space-ships (Ship mesh)
https://www.solarsystemscope.com/textures/ (Saturn texture)
https://fonts.google.com/specimen/Bruno+Ace (Bruno Ace Font)
Comments
It was fun, with decent combat and good use of a timer for weapon switches. I wish it were zoomed out a bit more, as it felt the ship took up most of the screen, which made it confusing to dodge things and find enemies. Good job!
I really liked the visuals and juice. Are you by any chanse a starwars fan?
Other than some visual issues that might be on my end for the web version, loved the game! Feel like there should be some indicator if there are enemies off-screen, because for some of the earlier levels I found myself running around somehow dodging 50% of the spawned enemies.
Apart from that, everything else is excellent!
the combat gets really fun in later levels, and it's such a polished game! love to see another space shooter like the one my team submitted
Great game! I loved the creative abilities (and their distinct colors) as well as the nested countdowns with the power ups and the overall level countdown. Cool enemies and fun gameplay loop. Also very pretty art style! A very strong entry overall. The only thing it's missing is a countdown to liftoff...
Dont know if its just me, but I get this error in the loading screen
TypeError: can't access property "subarray", t is undefined
createUnityInstance/N/<!--<@https://html-classic.itch.zone/html/18543222/BrowserBuildV1/Build/BrowserBuildV1...
firefox, linux.Works on chrome though. I liked the idea and the graphics, and although it was a bit slow to pick up it was addictive and fun once it did!
Score 4180, Had a bunch of fun playing the game! A fun upgrade could be to increase/decrease amount of time on each weapon to customize your loadout
My first review was that this was a chill game and that I wish i could upgrade the weapons.
AND THEN I FOUND OUT YOU COULD! I think there should be a better visual indicator about upgrading the different weapons.... at least that would have helped me.
I think there is also an opportunity to add background cues to your movement direction. With the way the camera works, without many enemies on the screen, it can be hard to know if you actually switched directions.
Very fun, pretty well balanced. The effects all come together. Very well done!
Definitely would have liked to see the concept expended instead of facing classic upgrades
Like what Lafferty said, the shop has multiple upgrade options/screens! One of the .gif screenshots submitted to the game showcases the animation and shop effects as well as where to click to switch the page. (Although, getting to, say, sector 10 with only classic upgrades would be a pretty cool challenge >:D)
Maybe not what you expect but my favorite part is definitely the scroll sound effect when weapons change. If the game was a little more intense from the start I would have enjoyed it a little more.
Well executed idea, a little too arcade'y for ma tastes, but I liked the execution on the upgrades and the art style a lot. Would love to see more stats on upgrades screen :)







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