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(2 edits) (+2)

This is a really cool concept with great presentation (the art, the music, the greek vibe, the fact that you're fighting statues, I love it). I enjoy the time pressure to play the cards.

Two points:

1. The cards need to be way more readable. I'm in a big hurry so I need to be able to tell what a card does at a glance. Compare this to the presentation of Hearthstone: a big blue mana gem in the corner of every card lets me immediately know how much it's going to cost vs this game has "Cost: x" written in small text on the card. Similarly, have an icon for "restores time", "deals damage" (rather than each card having a unique icon, you could throw that out and just have for example all cards that restore time have a timer icon; all cards that deal damage have a fist, etc).

2. Balance: I beat the whole game and honestly, health was never a concern, at all. Like the lowest I've ever been is 60/80. Therefore I don't care when the enemy is doing damage, I don't care about healing or block, the only precious resource is time and the only cards I want to play are time recovery and damage. Either health should be a bigger concern, or it could just be removed and enemy just damages your clock (more focused game).

Either way, these points don't detract from the fact that this is an awesome entry. Well done!

Edit: Also: I don't think Fate Loop (replay last card) works at all? It takes my time but it doesn't seem to do anything else.

Edit: I can't see my own block or the enemy's block displayed anywhere.

(+1)

Thank you for playing our game and leaving such great feedback!

We are aware of the bug with the fate loop card and some other cards. We tried our best but time got the best of us. (Ironic isn't it?) Same goes with the layout and readability of the cards. We were so focused on getting all of the features to work (well, trying to) that weren't able to address that issue. If I could go back and fix one issue with the whole game it would probably be the readability. 

As for the difficulty, we did the best balancing we could with the time given. While it might seem easy, especially if you pay attention to the gameplay,  making a game to hard definitely would have shot us in the foot. In our opinion it's better to have a game where everyone has a chance to win rather than one where no one can. 

And on top of all of that, block not being displayed is honestly just an oversight on our end. 

Thank you again for playing, enjoying, and thoroughly evaluating our game! It means the world to our whole team. We wish you the best!

(+1)

Oh I definitely agree with leaning on the side of too easy. I get frustrated with "too hard" jam games, not being able to decide to keep playing to see it through, or give up early. I got a bit stuck on level 3 of yours, but once I figured out to just ignore healing and block, I was able to break through and the last two were not a problem. I definitely enjoy beating a game and seeing all of the content.

Btw I love the icons suggesting that we're fighting various Greek gods, I'm guessing those are the god of time, death, etc. It would be cool if it showed their names to give a bit more depth to their characters.