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(+1)

Thank you for playing our game and leaving such great feedback!

We are aware of the bug with the fate loop card and some other cards. We tried our best but time got the best of us. (Ironic isn't it?) Same goes with the layout and readability of the cards. We were so focused on getting all of the features to work (well, trying to) that weren't able to address that issue. If I could go back and fix one issue with the whole game it would probably be the readability. 

As for the difficulty, we did the best balancing we could with the time given. While it might seem easy, especially if you pay attention to the gameplay,  making a game to hard definitely would have shot us in the foot. In our opinion it's better to have a game where everyone has a chance to win rather than one where no one can. 

And on top of all of that, block not being displayed is honestly just an oversight on our end. 

Thank you again for playing, enjoying, and thoroughly evaluating our game! It means the world to our whole team. We wish you the best!

(+1)

Oh I definitely agree with leaning on the side of too easy. I get frustrated with "too hard" jam games, not being able to decide to keep playing to see it through, or give up early. I got a bit stuck on level 3 of yours, but once I figured out to just ignore healing and block, I was able to break through and the last two were not a problem. I definitely enjoy beating a game and seeing all of the content.

Btw I love the icons suggesting that we're fighting various Greek gods, I'm guessing those are the god of time, death, etc. It would be cool if it showed their names to give a bit more depth to their characters.