Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Timmy's DejavuView game page

Help Future Timmy Every 10 Seconds!
Submitted by Spwil (@SpwilDev) — 13 hours, 45 minutes before the deadline
Add to collection

Play game

Timmy's Dejavu's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#2154.1634.163
Creativity#2984.3024.302
Audio#6653.6983.698
Narrative#8513.5353.535
Artwork#21143.6743.674

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The core mechanic relies on the 10 second countdown.

(Optional) Please credit all assets you've used
All assets except the sounds and fonts are all made by me (Spwil). See description for full credits.

(Optional) What would you like to be called if GMTK features your game?
Spwil / William

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 33 to 14 of 33 · Next page · Last page
Submitted(+1)

Such a creative mechanic and interpretation of the theme! I made it to level 10, but it's definitely a really cool game! The artstyle is charming as well, and the music fits pretty well too!

Only thing that held me back a bit, which might just be a personal preference, is that you have to die a lot of times on purpose to progress through the levels which makes it a sort of puzzle game of sorts. It's a cool mechanic, though!

Developer(+1)

Thank you for giving it a go! I'm glad you really liked the interpretation and I highly appreciate your kind words! 

I definitely agree, that's what I discovered after seeing people playtest it which can be a pain point. I already have some potential solutions that I could implement in the future (like a gun to kill past memories, etc) which I will explore more if I decide to work on it more!

Submitted(+1)

Oh lord! Your game is my favourite at this GMTK! Amazing feature with ghost memory walkthoughs!

Developer

Thank you so much for your high praise! I'm glad you enjoyed my game!

Submitted(+1)

This is a very nice game! I always like games where your failures spawn alongside you. Great job!

Developer

Thank you for trying it out! I'm glad you liked the mechanic!

Submitted(+1)

Very cool! You should rate our game as well if you have time!

Developer

Thanks for trying it out! Just left a rating and comment on yours! :)

Submitted(+1)

wow this is a pretty unique puzzle game, very fun to play too. I really love how you could get as creative as you want to complete the puzzle, throwing keys around is also very fun lol.

Developer

Thank you for giving it a go! I'm glad you liked the puzzles and the key mechanic!

Submitted(+1)

OUR TIMMIES KEEP BLOWING UP!

Peak game.

Developer

o7 Timmies.

Thanks for trying it out!!

Submitted(+1)

Extremely fun puzzle game, I love throwing keys then picking them up later as a different Timmy, great job!

Developer(+1)

Thank you for trying it out! I'm really glad that you liked the puzzles!!

Submitted(+1)

This is a very fun puzzle game. Though you could brute-force the levels in the beginning, the later ones stop that. Great game!

Developer

Thank you for trying it out! The brute forcing is intentional to get the players comfortable with the mechanics (though for some of them, it does need a bit of tweaking xD). But yeah, thanks again for commenting!

Submitted(+1)

Got to 14, will be back to finish this off later.
Unique game, probably one of the best "Youve been here before" games I have played with really goood execution. The first time I got things lined up perfectly only for a ghost to knock a key throw out of the way was rage-inducing lol.

Countdown mechanic is just a timer, which is fine, the game itself makes up for that aspect of it. Art and audio tie well together, really enjoyed this game and the puzzles/levels

Developer(+1)

Thank you so much for trying it out! I appreciate your kind words and your comments on each aspect of the game! 

Submitted(+1)

So many great puzzles! the concept is very unique and I'm a big fan, I think a direction indicator would help a bit for when throwing the keys, and i'm very curious how many timmies can exist before it all collapses haha, great work!

Developer

Heyyy! Nice to see a familliar face! Thank you for giving it a go! I'll definitely look into the direction indicator suggestions! To answer you're last question, it would be a LOT of Timmies xD.

Submitted (1 edit) (+1)

The concept is interesting, but I think there's something missing to it. Ignoring the obvious exploits - pressure plates being trivialized by just getting a bunch of Timmies on it, allowing you to completely disregard boxes, or keys going through spikes, making level 15 possible in just a single Timmy. I think it would be interesting to explore possibility of limited or minimal amount of Timmies to use. I would totally try to complete every level with the least amount of Timmies for the golden star 👀

Bonus points for narrative (poor Timmy and his diabetes) and ability to speed up the game (although I think it can cause some desyncs with how ghosts behave, and I find it weird that it's just slowly accelerating instead of being faster right away).

Developer

Thank you so much for your thorough feedback! There were a lot of ideas in regards to the game but I had to scope down due to the time! The design are all intentional (the pressure plate exploit and level 15) though it does need a bit more tweaking! I will continue to iterate and I definitely agree on a Timmy Count system which would be nice to be added!

I'm glad you gave bonus points for narrative! The speed up mechanic needed a bit more feedback to make it more impactful I think. I will definitely look into it!

Again, thank you so much for the feedback and thanks for playing!

Submitted(+1)

I really love how polished this game feels :)

Developer

Thank you so much! :D

Submitted(+1)

Amazing game!! I will remember Timmy's sacrifices foverever!! I love this game!

/jam/gmtk-jam-2026/rate/4827974

Developer

Thanks for trying it out and for your kind words!

Submitted(+1)

i am like timmy i like canpy heheheh!  loved how you made so much level in same day and controls are very cool.

Developer

same, I also loveeee candy! Thank you for giving it a go and for your comment!

Submitted(+1)

I hope timmy is okay after all this 

Developer

He'll be fineeeee! (I think)

Submitted(+1)

Good stuff. So many levels, so many Timmys sacrificed. We will remember you Timmy.

Developer

Thank you for trying it out! We shall salute for Timmy's sacrifices! o7

Submitted(+1)

I appreciate the simple artstyle of the game. 

Developer

Thank you for giving it a go!!

Submitted(+1)

Very nice game! We both actually have a similar idea where your previous plays gets cloned into your current one, so that's cool. I like the premise where the Child (Timmy) will explode without his candy. The key throwing mechanic is really fun! Especially since I can throw the keys to the locks just before I die and it feels super satisfying if I got it right. I think the keys are a highlight of the game since you can actually be really strategic with how you throw them! The puzzle designs are also pretty good too, each game mechanic has a suitable introduction before actually using it in a puzzle.

One issue though (and one that I understand since I personally went through it) is the physics interaction desync. The pressure pads are quite meaningless yes since you can clone infinitely many times, but even trying to use the boxes is worse because the physics are different each time! It's also an issue that bothered me while making my game when trying to make the physics consistent but it never was, so I completely understand why this happened. I prevented this issue altogether by just cutting all physics interaction in my game which sucked but was necessary

Developer

Hey there! Thank you for trying my game! Thank you for your thorough feedback as well!

The physics interaction desync is definitely taken into account! The pressure pad can be used by the Timmies but for some of the levels, the boxes are meant to be there as a blocker as well (which may make levels a bit harder!). I didn't want to remove physics all together since I figured the interactions are pretty good fun but its definitely something I will look into in the future! 

Thanks for the comment!

Submitted(+1)

I really love this game! It can get super chaotic super fast!

Developer

Thank you for trying it out! Completely agree! Timmy can cause a lil bit of chaos here n there! :)

Submitted(+2)

YOULL NEVER CATCH ALL 100 TIMMYS!!!

Developer

TIMMY FOREVA!

Viewing comments 33 to 14 of 33 · Next page · Last page