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Write-Off Rampage's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #831 | 3.549 | 3.549 |
| Audio | #1417 | 3.451 | 3.451 |
| Enjoyment | #1425 | 3.647 | 3.647 |
| Creativity | #1682 | 3.863 | 3.863 |
| Artwork | #3960 | 3.216 | 3.216 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game, you race against an hourglass countdown to destroy as many assets as possible! You can use "flip tokens" to flip the hourglass, giving you more time, but you have to use them strategically.
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
Speakers and fireguy187
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Comments
very fast and chaotic but quite fun! the little microgames are silly. especially liked the pencils for some reason. very hard but i had a fun time improving over a few runs!
The timer mechanics aren't balanced very well, and don't tell anyone, but there is a bug where repeat playthroughs have an increased number of items required to spawn a token. But hopefully it was fun enough, in a tactile way, to run around and play the minigames! Thank you for playing, Tim!
cool game
Thanks :)
Fantastic mall, and there was a really surprising amount of variety in the minigames for destroying stuff. Excellent work!
Thank you for playing!
I really appreciated the voice acting, especially since the intro was so long. You rarely see that during game jams. The variety of minigames was great as well. Well done!
Thank you! We thought it would help people listen to the tutorial if it was voice acted lol!
This was a really fun and well executed concept! I thought the timer in this was very well done, with it being a physical presence that you have to insert coins into to flip over, so you can't get too carried away with destroying objects and still have to leave enough time to run over to the hourglass, and I just think it enhances the other mechanics in the game very well instead of dragging them down. I also liked all the warioware-y mouse minigames, and how easy to understand they were while still being fun. Overall, this is just a very solid submission, and some of the most raw fun I've had in the jam. Good work on this!
Thank you so much for the great feedback! I'm glad you enjoyed playing :)
Cool concept, breaking stuff is super fun and the reactions of the shop owners is hilarious. It's cool that there were different ways of breaking stuff, but I think it would be cooler if you could see the remnants of the damage in stores. Great job!
Thank you for playing! Yes, that was planned, as you can see on the capsule art and main menu. I thought it would be cool to have pencil particles on the floor, or clothes in a pile. Unfortunately, it took long enough just to develop the minigames! Thank you for playing.
There are many great ideas in this game. I appreciate the tutorial being embedded in the game, and the hourglass system makes the timer a lot more interesting. Good job!
Thank you for playing!
Nice work, the mall is a great setting for a game like this
Thank you :)
Fun game. I like how it can keep going if you can find the tokens. Nice tutorial design with the voice, but I think it was a little long.
Thanks for playing!
I like how all the items had different ways of breaking them. Like the toothbrush, you pull out all the bristels, crumpling up the t-shirt, and pouring out the water. It really makes it more rewarding when you reach an item. Although, I think the hourglass could be rebalanced a little so that it lasts a bit longer for the player to be able to find the token after destroying all the items.
Yes, I agree, the timing/token stuff does need to be rebalanced. Hopefully it is just fun enough to run around and break stuff! Thank you for playing.
Really good narrative and voice acting. Simple yet enjoying game loved it
Thank you for playing!
Great use of the theme. I loved the look of this. I liked the opening explanation for everything. I got to 22 items on my second run and couldn't beat it on the third or fourth. Overall very fun!
There is no ending per se, it's just a score based game. My high score is 26, it's very difficult to get any higher than that because we balanced the spawning of flip tokens pretty poorly. Thank you for playing!
Really fun game! I liked how each item has a different way of destroying it, and the token spawning system encourages a kind of frantic rage that really gets you in the zone. However, when I was in this destruction zone, I often forgot to check the status of the timer, and the warning signs often came too late for me to do anything about my impending collaring from security, so some earlier warning signs probably would've helped. The music is really fitting too, helps with getting in the aforementioned zone. Great work!
I'm happy that the game manages to get you "in the zone"! I think it might have helped if token spawning was more frequent/better balanced, because how it is right now, it's very difficult to get past 23-26 items anyway unless you get great spawns. Perhaps seeing or holding a token more often would remind you of the timer. Thank you for playing!
hehe love the topic, but load times r insane on web and i got a lot of page unresponsives
Sorry, we did try our best to reduce the load time but we only just about managed to get a loading screen to excuse ourselves to display. If you are willing, please try the desktop build :)
my yeah no that was great
immediate peak at the inclusion of a sound settings page + being able to pause at any time. i dont really like stressful games typically but this scratched an itch i didnt know i had. visuals were neat and i found the destruction very funny and enjoyable thematically but also mechanically following the arrows was neat! i wasnt very good at it but i still had fun. the spoken tutorial/exposition at the start was a cool way to do it and i liked the visuals for that too. good job man!! i found the timer to be a bit hard to remember so maybe an alarm or something very obvious thats like LOCK IN YOU HAVE 5 SECONDS (that may just be dummyproofing for me/may just be a me issue though! lol)
There are a few indicators when you hit 15% time left (heartbeat, flashing UI, vignette) but admittedly they are quite subtle. Thank you for playing!
I was pretty overwhelmed by the size of the shopping centre on my first run, so I spent most of it exploring and figuring out where everything was — and lost badly 😄 After a few attempts, though, it became really satisfying to plan a route between the shops and decide which items were worth the time. The different destruction minigames kept each stop feeling fresh too. Really fun concept!
Yes, that "planning a route" thing was what we were trying to do! The phone is supposed to allow you to do that, to look ahead a bit. Thank you for playing!
Very funny and promising game! Love the voice acting and cute waving man.
Thank you!
Really fun game, I like how all the items have a unique game and I love the aesthetic. Great voice work as well haha
Thank you for playing!
Nice submission! I liked the variety of minigames. I feel like the tutorial is a bit long though
Thank you! Lots to explain, you see, hopefully the voice acting made it a little more engaging!
great game! i really enjoyed it
Thank you!