Wow the level design in this game is amazing. Great job :)
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Five Steps Left's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #194 | 4.190 | 4.190 |
| Creativity | #864 | 4.071 | 4.071 |
| Audio | #5522 | 2.571 | 2.571 |
| Artwork | #5645 | 2.821 | 2.821 |
| Narrative | #7392 | 1.952 | 1.952 |
Ranked from 84 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There's a timer that counts down.
Comments
What a creative puzzle! Very fun to play. I got to level 11 and had to stop for some other stuff but will come back to finish it. Great Job!
Gave up on level 13! I think it speaks to how well designed this game is that I played for that long, I am not normally a sokoban kinda guy but this was great. Incredibly clever puzzles that teach the player the mechanics beautifully- that one level where you teach the player that boxes can push other boxes and then use that in the next puzzle on that screen? Immaculate. My only piece of constructive criticism is that this game could really use an undo button. But it's a game jam game, so fair enough! Excellent work, this is my favorite game I've played so far this jam!
I gave up on level 13, will try to beat it later. This game is amazing. Fits the theme perfectly. Brilliant in its simplicity. I'm a sucker for sokoban games and feel a lot of love for puzzlescript. So if I were to decide, this game is the gmtk2026 jam winner!
I'll have to come back to this one since I've been stuck at level 12 for half an hour now and really need to be playing other games but I really enjoyed this one! Some really clever puzzle designs with incredibly simple mechanics, that's expanded on in a really pleasing format.
Awesome puzzle design! Level 13 had me stuck for quite a while. Great job!
really good execution on a seemingly simple mechanic, does the character have a cat named steve by any chance?
Very clever ! In that vein, it reminds me of another game I plaeyd: /jam/gmtk-jam-2026/rate/4824942
The main mechanic is so simple, I'm surprised how you came up with such well-designed and difficult puzzles! How you can press buttons with boxes, the fact that buttons should be released to be pressed again, and how you used that mechanic to design puzzles gave me chills... It's so good!!
Such a clever concept, I really enjoyed the puzzles even though some of them were frustratingly hard :D
I have been stuck on the 2nd version of the level with the nine and 4 twos for a day! I wanna beat it so bad. I love these puzzles, they are designed really well.
Really cool exploration of the mechanic. I love the slow onboarding (e.g. not introducing crates for awhile = good), and how it makes you consider every move you make. I got to level 7 and admittedly am getting pretty stuck/frustrated with crates getting in the way, but I think this is a great Sokoban entry!
Like the others, I’m also stuck at 13, but they’re great puzzles! I love when the mechanics are so simple but lead to difficult puzzles.



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