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A jam submission

Echoes of ChronosView game page

Bend time itself to reclaim what fell from Olympus
Submitted by Zalex300701 — 1 hour, 9 minutes before the deadline
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Echoes of Chronos's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#14083.2783.278
Creativity#26033.6673.667
Audio#36862.9442.944
Enjoyment#39983.0563.056
Artwork#47703.0003.000

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Main game mechanics is freezing objects for a specific amount of time. This acts as a countdown useful for puzzle solving.

(Optional) Please credit all assets you've used
Only SFX, all coming from Pixabay

(Optional) What would you like to be called if GMTK features your game?
Zalex

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Comments

Submitted(+1)

Cool puzzle system!

Developer

Thanks!

Submitted(+1)

Really fun puzzle game, The mechanic is great! I struggled a bit with the jumps, but that's the kind of thing I'm bad at.

Developer

Thanks for playing!

Submitted(+1)

I like this one, the puzzle seems not hard for me. haha

If you have the time, please try and rate my game too :D

Developer

Ahah glad you liked!

Submitted(+1)

Great setting! Loved the dialogue between Chronos and Kairos, fits the theme very well! The cubes could have been a little bit bigger, because it was sometimes hard to aim when jumping.

Developer

Thanks for playing! Yes I agree, we are also considering to make the cube bigger as an improvement, glad you liked the dialogue too!

Submitted(+1)

The art looked really cool! Cool mechanic as well

Developer

Thanks a lot!

Submitted

It seemed that this one had a hard time in the browser. I am not sure if I was just playing it wrong but I couldn't get the mechanics to work consistently. What I was able to play was a neat concept though.

Developer

Thanks for your comments! Indeed, depeding on browser/device, results are quite differents. We'll publish a .exe version after the jam (with a couple of fixes too)

Submitted

The game was really hard to play without a mouse, which meant I couldn't test out all of the mechanics,  but the art, sound and story are all amazing.

Developer

Hey! Yes, without a mouse it's nearly impossible as it is a fps platformer. Thanks a lot! 

Submitted

I encountered a bit of an audio bug while playing. This is the second game from the jam that had this problem for me when a game forces full-screen so far, and for yours, since audio keeps playing when my tab isn't focused, actually having the tab unfocused made it work properly. I wonder if there's a memory problem or something. Either way, I was able to fix the sound issue by making my window smaller and playing in a smaller view size. 

A second little piece of feedback was that the "I feel like I could move mountains" tutorial mentions using the LMB, but it's actually RMB to pick up blocks (I had to go check the game page).

Enough about that though, the game concept was great. I'm absolutely horrible at platforming so I PERSONALLY thought it was pretty difficult, but it felt really interesting and fun. With tighter controls for jumping and like another comment mentioned a way to manipulate object in the air (though I was able to stop the silly spinning I managed to get going on the thing by shoving it up against the geography most of the time) I could see this being a really fun little game! Were the controls inspired by the switch Zelda games at all? They felt a little like that.

I also had the most hilarious thing happen when I got on top of a box and attempted to be cheeky by floating myself by picking it up while I was standing on it. That was clearly not allowed and I paid for it hahaha! 

Developer(+1)

Thanks a lot for that very qualitative feedback. I'm so happy that you liked the game! For the first issue, I'm clueless since I can't reproduce it but you're right about the text, LMB should have been RMB, we'll fix that.
We did not really get inspired by Zelda games but mostly by Portal.
Regarding your last tech, you actually found a good idea of gameplay, we tried a bit to stand on moving blocks and there is actually quite a lot of possibilities with it, and it's a lot of fun! If we can make it consistant, this could also be part of some puzzles!

Submitted(+1)

I've had the audio issues with a few other games, it fixed for me by turning on hardware acceleration but I have no idea what the underlying issue is. I've run into it with maybe five games from the jam at this point with this issue so it's clearly something common and highly likely not anything y'all did. Just leaving this here in case anyone else runs into it to know it can be fixed with browser settings!

Submitted(+1)

Really fun game! It's a little confusing at times, but the mechanic is so cool. Congrats!

Developer(+1)

Thanks a lot! We're glad you enjoyed it. We know some parts can be a little confusing, and we're already planning improvements to make things clearer.

Submitted(+1)

Greek portal isnt something I thought I needed untill now!

Developer(+1)

Ahah thanks a lot! That's indeed an inspiration

Submitted(+1)

cool puzzles, i like the overall vibe. I must admit the lack of air control made it  harder than it could have been, but still enjoyed it !

Developer

Thanks! Nice feedback

Submitted(+1)

Hello greek game brother! love the vibe!

Developer

Hi, thanks!!

Submitted(+1)

Hello, I tried your game, here are some thoughts in no particular order:

- When I click a box with the gem, I get like 3 second lag spike where nothing happens

- I somehow managed to bug out the second level so that i could not get the box anymore, then it started moving and I fell down to the third level

- Cool font

- Visuals and music is nice and relaxing

- The text in the beginning says LMB, assuming it means left mouse button? But I need to use right mouse button to move the boxes

- Really like the rising levels, makes it feel seamless and majestic

- I also fell down and got stuck in an endless death loop

Cool vibe!

Developer

Thanks a lot for the feedback!

There is a way to restart level by pressing R, this is not shown you're right.

Also thanks for finding the bug in the text saying LMB, it should be RMB you're right! (All this will be fixed after the Jam)