Really cool, the art and music are really really good and as simple as they should be, but in my opinion the restart should be somewhat faster and the fade out of black should be faster, great game!
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Sunlighter's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #735 | 3.667 | 3.667 |
| Creativity | #2354 | 3.722 | 3.722 |
| Artwork | #2521 | 3.556 | 3.556 |
| Narrative | #3010 | 2.778 | 2.778 |
| Enjoyment | #5290 | 2.778 | 2.778 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our protagonist's time is counting down, she has to reach the top of the tower before her light goes out
(Optional) Please credit all assets you've used
All assets were created for the game, see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Aspect Team
Comments
Really cool vibes. congrats on the art and the ost/sfx because they're insane !
Got me hooked for a while, this is one of my favourites so far! Fun factor, vibes, music, art all top notch!
Congrats!!
Nice art and a beautiful atmosphere. However, I’m a bit confused about the readability of the obstacles and the movement distance. Maybe a bit more contrast would help a lot. It also feels a little difficult right from the start. But overall, it’s a nice idea and a cool concept!
I think its such a good idea, really creative take on the theme and the music and art are brilliant. It's really hard to judge the distance you move, after dying a few times i basically had to use my light constantly and then died because of that. I know that's maybe the point but it felt a bit too hard at the start. Anyway, good job!
Very nice idea, good interpretation of the theme, huge potential for a great puzzle game! However gameplay is not pleasant and intuitive from the start. At first it wasn't even obvious that the movement is grid-based, because player can't see much, and when you light the candle there's not much grid to be seen. First two level boils down to learning the path, then executing it again and again from memory, trying to save the candle until the end. If feels punishing and not like a puzzle, but like a rage game. Showing a grid overlay on top of the darkness would help player understand their moves, while still keeping depth of a puzzle. Gate texture is hard to see, I didn't understand it was the exit until I randomly hit it. Instead, there are purple fires on first stage, visible in darkness, which I thought was the goal, but it wasn't! Ice mechanic is super cool though, and final level seems like a great ending to the game. Overall a nice game that I enjoyed, good job!
Great game!
Music and visuals were amazing. I struggled a bit with visualizing the size of the movement grid in the dark at first so would have been nice to have a well lit area to explore at the start for a second. Otherwise, loved it!
I'm not great at memory games but I appreciate the concept and execution!
I like memory puzzles! I think the highlight is the glowing effects at the end and the music! The environmental ambient music I like it really much!
If the team still go on further I'm excited to see what you guys will deliver! I'll listen to the soundtracks a lot hehe.
The still backgrounds were stunning. I appreciated how much the game become a bit of a memory puzzle, both after failing, but more importantly as you try to move around the maze the first time. Great entry!
Really nice game!!
The art and music are really good!
I prefered the 3rd level when you can see because I thought the lighing mechanic in the 2 first was a bit too fast to memorize properly the path to take.





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