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Down With The Count (GMTK 2026)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1595 | 3.207 | 3.207 |
| Artwork | #2041 | 3.690 | 3.690 |
| Enjoyment | #2991 | 3.276 | 3.276 |
| Audio | #3354 | 3.000 | 3.000 |
| Creativity | #4371 | 3.310 | 3.310 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your mission is to take The Count down
(Optional) What would you like to be called if GMTK features your game?
Team TBD: To Be Developed
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Comments
Very cute art and theming. I especially like the thumbnail/title screen. I feel like the controls could have been a bit more precise, and I didn't even realize I could attack until I got to the boss. Otherwise, though, you've done a great job!
Really interesting level design! I found the controls bit finnicky, and I think in the start it definitely can use more checkpoints. The ledge grabbing was satisfying, and the colors and count looks great! well done<3
Really nice art and concept! For me the platforming was too hard, but I might just be bad,
The art in the game is so cool and pretty! I also thought the ledge-grabbing mechanics were really cool, and the sound might be my favorite. Great job!
Really well done! Could use a few more checkpoints (especially in the beginning, while getting used to the controls), but maybe I'm just bad. I liked the ledge hanging part on the gears, even though it took me quite some time to find out that this is even possible!
My fight with the count was comically short, I basically jumped on the platform and pushed him down - not sure if thats intentional :D
This game reminded me of how bad I am at platforming 💦
There were some mechanics in it that kind of caught my attention that I would not have expected, like holding onto ledges. I thought that was kinda cool.
The W and S keys to look up and down felt a bit too jarring though. I imagine it might be better if it wasn't too abrupt? But then again I'm just more prone to motion sickness than usual so it might just be me.
Awesome artwork, but it really hard for me😭. But... stil coolgood💖
I only realized at the very end you could hit with left click to hit, but didn't matter too much in the end Otherwise pretty clear what to do. Fun game.
The presention in this game was really good, i loved the graphics and the creepy music. The gameplay was also fun, I enjoyed the references to the castlevania clocktower. The only thing I would add would be some kind of collectibles or powerups one gets for exploring the level. Great job!
I enjoyed it, it controls well and there are some good level mechanics. I also like the Count's music at the end :)
I love the art! The game play was pretty fun!
The art is really nice, especially the background image. Though, the title screen is kinda cluttered, I spent like 15 seconds waiting for a button to pop up before realizing it was right there. The movement feels floaty and the gears that you can grab onto kinda feel like a coin toss if you actually grab them. Other than that, it was pretty fun.
I really liked the visual composition of the levels and the feel of grabbing onto ledges. The pixel art is beautiful!
I enjoyed the sound effects and mechanics. The artwork was very fun and the atmosphere it created made me wish the game was longer. The ending was unexpectedly funny.
Good game, I liked having arrows to be sure I am on the right way.
Fun game! Felt a little glidy on the jump, but otherwise a well designed platformer level :D Good stuff!!
A simple but pretty nice game! However the platforming felt quite clunky. Especially the ledge grab rotators. The movement and air control could also be improved. The combat aspect was interesting but could've been touched up more.
The art and music is really good. Keep up the good work!! :)
mfw the music and the art slaps: