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A jam submission

Let's Gym TimeView game page

Workout Until You Explode
Submitted by Lantana Games (@lantanagames) — 7 minutes, 56 seconds before the deadline
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Let's Gym Time's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#403.7333.733
Theme#573.4673.467
Audio#763.0673.067
Gwizziness#763.3333.333
Overall#883.0953.095
Fun#912.8002.800
Controls#1222.6002.600
Graphics#1272.6672.667

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Using the keyboard only on the web version. I'm afraid I couldn't get any of the keys to work.

Developer

Hi. Out of curiosity, what inputs were you using? The equivalent keys to the button inputs are listed under the game itself. IE, the Y button on the XBOX controller is not mapped to Y on the keyboard, but to V and Numpad 3.

Submitted

I saw the yellow "Y" on the screen, so I think I should press the "V" key. I've read the mapping on the page. However, even if I press the "V" key, nothing happens.

Developer

Are you holding the direction displayed at the same time?

Submitted

Couldn't get the keys to work, sorry :(

Developer

Which inputs were you using? Both directional and button.

Submitted(+1)

kaypad or letters are not working for me :/ but i like your take on the theme and the little gym buddy

Developer(+1)

Hmm can I ask which version you're playing? And are you on a QWERTY keyboard?

Submitted

yes but it is not american, maybe thats the issue?

Developer

It's just using the Input Map so it shouldn't be. See if another version works better for you, IE if you tried the web version, try the desktop instead, or vice versa.

Submitted(+1)

Was fun to play, very unique idea!

I just report the same thing as another comment, the score stayed at 0 but the game worked, so nothing game breaking. It was on the web version.

Good luck !!!

Developer

Okay I will definitely look into this after the jam! Will probably store the score globally and load that back in at the start of the end frame, rather than sending it via a signal parameter.

Submitted(+1)

You definitely had the best take on the theme.

Developer(+1)

Aww thank you!

Submitted(+1)

The game's concept is somewhat silly, but it's fun and its style is funny. I'll give it a good rating.

Developer(+1)

Appreciated!

Submitted(+1)

really fun the and the idea is just so unique!!! keep up the good work like you did with this one!

btw i would really appreciate it if you play and rate my game Fever Knight!

Developer

Thank you so much! Will do.

Submitted(+1)

Very fun to play, nice idea!

Developer

Thank you!

Submitted (1 edit) (+1)

High Score of 1069! Nice!

I played on keyboard btw., it's totally fine, also you made if correct by setting the physical location of "Z" to the gamepad button "A", because like this it was "Y" for me on the german keyboard. If you now were to display the Keyboard buttons in the game, there would be zero problem with keyboard play.

One little bug I found (at least I think you didn't want that) is that with time, your muscle don't cool down to white, but at first they became like pinkish for me, then later they stayed orange after fully cooling down, so maybe you're modifying the color strangely. I guess you are doing like "intensity += 1" and later "intensity -=1", but then the internal calculations drift off. I you instead would track your muscle fatigue in a designated variable, then calculate the color from that fatigue, something like this shouldn't be able to happen.

All in all, a very nice idea, reminding me of the simple sports game I played with my father a long time ago, where you also had to button mash ;-)

PS: would have been easy to put a chair in here somewhere, right?

Developer

Hey thanks so much! Excellent high score. :D

Ah yeah I hadn't considered other keyboard layouts, just quickly whipped up the Input Map. I'll adjust in a future update, thank you for this!

So the color is in fact derived from a separate variable, but math happens sometimes. For the health I'm adjusting the blue channel when your health is over 50, to bring the silhouette to Yellow and then the green channel when it's under 50 but over 0, bringing it to Red. I've seen it go to pink when restoring as well, I think because the blue channel is going over 1.0, but that was such a B-level bug and I was running out of time so I decided to just leave it, especially as ultimately the health variable itself still shows Red correctly.

And there is a chair! Well, a bench, when you're doing the bicep curls. It was going to feature more prominently but my Buddy model got slightly corrupted in Blender when I tried saving it with multiple animations. Like, the outfit texture is lost, I'm getting Python errors when opening him, blah blah blah. Again, time constraints, so I cut the total number of exercises from 8 to 5 and left out the stretching animation. At least there's one. :)

Submitted(+1)

Maybe you misunderstood me, the button mapping is good, so don't change the inputs. Just adding the Keyboard buttons in game would help.

Ah yes, my game also cut some corners when the deadline was approaching.

And yes, I saw the bench and thought, that could easily be a chair...

Developer

Ah gotchya. Yeah I have the icons but like most of the game, glyph switching was outside of the scope for the jam itself. I have done it in the past though, so I do know what I'm doing when I get around to doing it.

Submitted

Very unique interpretation of the theme. 'Overexerted, Calories Burned: 0' 🔥 Had to use the keyboard controls but was still fun none the less. 

Developer(+1)

Zero??? Uh oh, that shouldn't happen, since you burn one calorie per action. Which version were you playing? Did the calories show up in the corner during the game?

Submitted(+1)

yeah they did. not sure what happened. I enjoyed it regardless though. Didn’t really ruin the game in any way, just thought it was funny. :)

Developer(+1)

Weird. I unfortunately was not able to repro. Maybe something got in the way of the signal firing. Regardless, the score displaying at the end has zero bearing on the game, so hey I'm glad you enjoyed it!