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The Gunslinger of Gungeonburg's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #1357 | 3.909 | 3.909 |
| Narrative | #2859 | 2.818 | 2.818 |
| Audio | #3227 | 3.045 | 3.045 |
| Creativity | #4049 | 3.364 | 3.364 |
| Enjoyment | #5118 | 2.818 | 2.818 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a push-your-luck bag-builder game with two layers of randomness - ammo bag and six-gun cylinder. As the number of remaining ammo in each container goes down, the shot becomes more calculated and higher risk.
(Optional) Please credit all assets you've used
All sound effects are made with gdfxr (MIT) by timothyqiu.
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Comments
The gameplay is really creative, and I also really like the game’s visual style!
Amazing art and sound! I kind of don't get the whole system, but I like that player have to choose to go safety or risky in order to win more reward!
Amazing, feels good and has a lot of polish, solid entry!
The art in this is crazy good. Very unique concept too. I haven't come across this type of game yet in the jam. Very stylish and very polished. Really good entry.
Damn it's awesome
Very good game with a lot of depth and replay-ability! I just wish there was some sort of guide or a tutorial since it took a bit of time before it clicked for me! Still very much enjoyed this!
Be sure to also check our game out, it is a torrent-downloading simulator idle game i hope you enjoy!
Thanks for playing it! And yours is fantastic! Commented and rated.
I have to admit, I didn't really get the game.
But I am not big into deck builder games like Belatro.
The art was really nice though! And for someone that likes that type of game, I can definitely see potential here.
Thanks for playing and the feedback!
Very interesting game mechanics and cool art! Good job! The bullet system has so much depth and potential in it. Really looking forward to seeing this idea being developed further.
Though the web build seems to have many bugs and an in-game tutorial would be very helpful, it's totally already a great work for a game jam.
Thanks for playing and the feedback! Good to hear about system depth. Already hands-on bug fixing and the in-game tutorial ;)
The mechanics are incredibly well-developed! It’s amazing how you managed to create so many different builds in just four days while keeping such a consistent art style. Truly impressive!
Wow thanks for liking!
Nice gameplay and very unique art style!
Thanks for playing it!
I like the retro theme. It seems like they didn't manage to kill the dragon, though.
Thanks for playing and feedback!
Hey nice job!!! I love the art style and the game play is cool! Unique game
Thanks for liking!
Love the style, gives a really nice atmosphere. But I think the different bullet types deserve better treatment, it is intuitively difficult to figure out what everything does. Or maybe I am just unfamiliar with the genre and am opinionated about UIs. Styling the vending machine as an actual vending machine might have been interesting.
Your description says you are aware of bugs etc. etc. so I suppose you thought of these points already.
Thanks for playing and the feedback. Could definitely have done better on the visual of different bullets taking effects. That's a whole UI system I gave up in the end due to time limits, but turns out to be still quite essential T_T I did expect that the game rules might rely heavily on visual communication but it still exceeds way too much. Anyway thanks again!