Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The Gunslinger of GungeonburgView game page

It's a bag-builder, but with two bags!
Submitted by BLKS0F4 — 1 hour, 36 minutes before the deadline
Add to collection

Play game

The Gunslinger of Gungeonburg's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#13573.9093.909
Narrative#28592.8182.818
Audio#32273.0453.045
Creativity#40493.3643.364
Enjoyment#51182.8182.818

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's a push-your-luck bag-builder game with two layers of randomness - ammo bag and six-gun cylinder. As the number of remaining ammo in each container goes down, the shot becomes more calculated and higher risk.

(Optional) Please credit all assets you've used
All sound effects are made with gdfxr (MIT) by timothyqiu.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

The gameplay is really creative, and I also really like the game’s visual style!

Submitted

Amazing art and sound! I kind of don't get the whole system, but I like that player have to choose to go safety or risky in order to win more reward!

Submitted

Amazing, feels good and has a lot of polish, solid entry!

Submitted

The art in this is crazy good. Very unique concept too. I haven't come across this type of game yet in the jam. Very stylish and very polished. Really good entry.

Damn it's awesome 

Submitted

Very good game with a lot of depth and replay-ability!  I just wish there was some sort of guide or a tutorial since it took a bit of time before it clicked for me! Still very much enjoyed this!


Be sure to also check our game out, it is a torrent-downloading simulator idle game i hope you enjoy!

Developer(+1)

Thanks for playing it! And yours is fantastic! Commented and rated.

Submitted(+1)

I have to admit, I didn't really get the game.

But I am not big into deck builder games like Belatro.

The art was really nice though! And for someone that likes that type of game, I can definitely see potential here.

Developer

Thanks for playing and the feedback! 

Submitted(+1)

Very interesting game mechanics and cool art! Good job! The bullet system has so much depth and potential in it. Really looking forward to seeing this idea being developed further.
Though the web build seems to have many bugs and an in-game tutorial would be very helpful, it's totally already a great work for a game jam.

Developer

Thanks for playing and the feedback! Good to hear about system depth. Already hands-on bug fixing and the in-game tutorial ;)

Submitted(+1)

The mechanics are incredibly well-developed! It’s amazing how you managed to create so many different builds in just four days while keeping such a consistent art style. Truly impressive!

Developer

Wow thanks for liking!

Submitted(+1)

Nice gameplay and very unique art style!

Developer

Thanks for playing it!

Submitted(+1)

I like the retro theme. It seems like they didn't manage to kill the dragon, though.

Developer

Thanks for playing and feedback!

Submitted(+1)

Hey nice job!!! I love the art style and the game play is cool! Unique game

Developer

Thanks for liking!

Submitted(+1)

Love the style, gives a really nice atmosphere.  But I think the different bullet types deserve better treatment, it is intuitively difficult to figure out what everything does. Or maybe I am just unfamiliar with the genre and am opinionated about UIs. Styling the vending machine as an actual vending machine might have been interesting.
Your description says you are aware of bugs etc. etc. so I suppose you thought of these points already.

Developer

Thanks for playing and the feedback. Could definitely have done better on the visual of different bullets taking effects. That's a whole UI system I gave up in the end due to time limits, but turns out to be still quite essential T_T I did expect that the game rules might rely heavily on visual communication but it still exceeds way too much. Anyway thanks again!