Really enjoyed it! :)
Play game
CountDoom's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #807 | 3.834 | 3.834 |
| Creativity | #1045 | 4.000 | 4.000 |
| Audio | #1212 | 3.509 | 3.509 |
| Artwork | #1707 | 3.791 | 3.791 |
| Narrative | #3179 | 2.736 | 2.736 |
Ranked from 163 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We have a short countdown to reinforce the buildings before a disaster starts
(Optional) Please credit all assets you've used
All visuals, UI, meshes, materials and audio were created procedurally in Unity. No external assets were used.
Comments
Super fun and a great idea. I was having a grand time... until level 6. That thing was shielded not moving yet I still failed. Still, awesome entry.
Brilliant little puzzle game! Enjoyed it a lot, though it took me a while to notice the little sticks being thrown during the sandstorm level lol. Was wondering what was going wrong xD
Thats actually nice!! took a little to understand cause I didnt read the 'drag' part(my bad), after that it was really nice.
This game looks really nice, I didn't really understand how to win tho :/
Oh, what a cool concept! The visuals and music are also top notch. I couldn't get very far, but overall it's super cool
Really fun! The pixel-art CRT screen effect is such a cool idea. I loved doing absolutely nothing at the start just to see what kind of disasters my castle would suffer before I finally started building. Surprisingly strategic puzzle
The game is really fun I love the physics simulation.
The art style looks great, although it can sometimes make it a bit hard to follow what's going on.The grasshoppers really made me laugh
I could see myself easily sinking hours into this, it's really nice. I appreciate you gave a non-timed mode, I prefer playing that way. It'd be col if when I restart I could retain my structure and modify it instead of rebuilding every time.. I also wish I could tone down the flickering visual effects. But overall great job, this feels like it could be full release, great job!
definitely my favorite game of the jam so far. love the visuals, love the idea of almost a falling sand style game but puzzly. i know it doesn’t really work with the theme of the jam, but if you were to keep developing this afterwards, i think it would work better without the timer, and instead you have a budget. like the different building resources cost different amounts of money and you’re trying to get gold/silver/bronze medals on each level by doing it in the lowest amount of money spent possible. love the game, great work <3







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