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The BOOM ROOM's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #78 | 4.649 | 4.649 |
| Enjoyment | #96 | 4.297 | 4.297 |
| Narrative | #374 | 3.892 | 3.892 |
| Audio | #436 | 3.811 | 3.811 |
| Creativity | #1202 | 3.973 | 3.973 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You defuse bombs before they countdown and explode!
(Optional) Please credit all assets you've used
Assets
ayellowpaper’s Serialized Dictionary
dbrizov NaughtyAttributes
Sean's Better Minimal WebGL Template
Sound Effects from Pixabay
Music by Kevin MacLeod
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Comments
cool take on the whack-a-mole idea! unfortunately ran into a weird bug where hitboxes stopped working and bombs stopped spawning, but still pretty awesome stuff overal!
Cute game! Love the art and I had some fun defusing bombs for a while. The theme is present and gives the game a bit of an interesting twist, but overall it's a pretty simple idea. Great job getting this together so quickly!
If you have a minute, I'd really appreciate if you checked out the little puzzle game my team and I put together as well and maybe give it a rate!
Does an excellent job of teaching mechanics and expanding on the core premise in a really intuitive way. I could absolutely see this being developed into a full game. The writing was clever too. Nice job!
very well polished game with cute art! i imagine this would be super satisfying on mobile.
Not gonna lie, right now this is the best game on the jam for me. It’s beautifully polished (except for the soft-lock bug), has awesome, cute visuals, great voice acting, and I’ve never seen a gameplay concept like this before—plus, it’s great that there’s a difficulty curve leading up to Endless Mode.
5/5 from me
Actually good realisation. Art and mechanics are good, music too, but sounds of bombs sometimes when there a lot of them start stacking and it difficult to understand some signals. GJ and GL!
Bombs were too cute to defuse, so i blew up. Nice game!
I like this one! Very simple and easy to grasp, beautiful art, tasteful sound design, it all blends together to create one great game! The fast single kill-you bombs at the end of level five are so unfair XD
I think this could easily be a mobile game
Great idea. Great execution. Excellent polish. Amazing art. Honestly, very little to complain about. Impressive work.
Very fun and i like how frantic it can get. Getting completely into the flow and clearing bombs away while they keep spawning is really satisfying :)
Art, sound and writing are also great.
Did you make this with touchscreen in mind? It already feels pretty good on a phone, only the hitboxes could be a little bit bigger.
Only had one issue where on level 5 the left-most hitboxes stopped working (on desktop). Reloading fixed it.
Great design! It's simple yet emerges into something complex and fun, thank you for the game
The concept is siple but works well ! I really like the artstyle too. Really a good game : Well done
Very cool game. I love the artworks for this game. Also the different bomb types are a very cool method to bring variety into it. I encounted some bugs (hopefully it's only on my end).
The first one was in level 1: The bombs just stopped appearing and I was stuck with 11 bombs left. After restarting it worked.
In the 3rd level I couldn't press the bombs anymore. Thankfully you implemented a save option and I had not to play from the beginning again.
Still this is a very cool game
A simple idea executed really well, the art is so polished and I am so impressed you managed to put in a proper tutorial. This is great!
Solid jam project, I loved all the different bombs types.
Well done, a praise for the team.
(PS: give them a wink sprite XD)
The artwork reminds me of old newgrounds game, very charming. The gameplay is easy to understand but scales in a challenging way. Really like the faces on the bombs! I wish I could click on the bombs as they come out, that's my only gripe.
Thanks for playing and for the feedback! The team and I were definitely debating whether the player can click on the bomb the moment the bombs comes out, but we decided not to due to the "Charge Bomb" and "Decoy Bomb". However, reducing the delay of when the bomb is clickable and speeding up the launch animation time will definitely be on the list of hotfixes. Thanks again for the feedback and playing!
I like the artwork, reminds me of an old project i amde
A very well made game. It require skill and its polished. Has an endless mode too and different bombs for different things to expect. A very solid and fun game. Could find anything other than that some music would have helped put some pressure on. Its a really fun game :>
Thanks for playing and for the feedback! Dynamic music would have definitely been a nice touch to the overall feel of the game.
Love your visual, so cool looking ! I love the new mechanics of the bomb that break my game the more I go. Ireally like this one !
Super engaging! Really nice twist on the classic whack-a-mole :)
Very impressive for a jam, serious contender!