Play game
Falling With Style's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #291 | 4.100 | 4.100 |
| Creativity | #2446 | 3.700 | 3.700 |
| Audio | #4424 | 2.800 | 2.800 |
| Artwork | #6985 | 2.500 | 2.500 |
| Narrative | #9057 | 1.650 | 1.650 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about falling from a high elevation. The game counts down the elevation as the player character descends. Also some abilities have limited charges which also count down when the ability is used. It's mostly the elevation thing though.
(Optional) Please credit all assets you've used
See description for full credits.
(Optional) What would you like to be called if GMTK features your game?
Xarxos
Leave a comment
Log in with itch.io to leave a comment.


Comments
This totally feels like something I would play outside of the jam! It's such a creative idea, and paired with the great level design it becomes really fun to watch your little guy fall down the stage, like a marble race or something. The ability design is perfection! At first I felt like it would be hard to click the active ones in time, or that they felt useless, but it feels so so satisfying when you use them all right! Such a well designed physics game, gotta leave it a normal rating as well!
Thank you so much, I'm very happy you liked it so much! I'm honestly a bit surprised that you think the level and ability design is that good, considering I hardly had time to playtest it before the deadline of the jam. But I'm glad it seems to have turned out well anyway :)
I liked how you implented the theme in a simpe yet functional way, making it fun to play. I managed to beat it after about 20 minutes. I liked the strategy behind the gameplay and having to manage your habilities, using each one in the best moment. Great idea, and very well exectuted. Nice job!
Thank you so much! I'm happy you enjoyed it! :)
I loved playing around with the powers! Pretty interesting idea.
I got to bug it out a lot (and still enjoyed it), by picking both the phase ability and explode ability close together haha. Really cool interaction.
Enjoyed it quite a bit!
I'm glad you enjoyed it! :)
Haha yeah I did notice the interactions between those two abilities, kinda breaks the game a little bit, but I guess it could be used for advanced speedrun strats :P
It didn't work in the sense of I phased through the last floor a few times so I never got to finish xD so maybe not that viable??
Oh, haha I see, I never had that happen to me but I can understand why it happens, that's quite a serious problem then because I assume that softlocks the game entirely? Sorry about that :D
It does haha...but it was funny enough for me to forgive!
This is a really creative take on the theme! I really enjoyed the physics shenanigans with explode. Great work with this game!
Hehe yeah I figured Explode would be a fun way to just add some craziness into the mix :D
Fun take on the theme, and also such a fun game it shocked me! I'm a sucker for leveling up for runs (games like learn to fly etc) so this hit the spot!
Thank you! I too like leveling up and gaining new abilities and such, I had a lot of fun working on this game :)
This was sooooo genuinely fun!!! This could be made into a full release!!! Maybe a roguelike?
Oh and you get all the points in the world for your games name being a Pixar quote!!!
Thank you so much, it makes me happy you find the game that fun, I really hadn't expected people to like it that much! :D I do love rougelikes so it would be fun to make a full such game myself, although I'm not sure if it would work better as a more standard incremental.
Way better than my game👍. My only issue was sometimes I got softlocked because my character was still moving very slowly, so I didn't get sent to the shop.
Yeah I've noticed the softlocking issue myself, I probably should've included a sort of "give up" button to let the player end their attempt at will, that would've covered for such cases. Thanks though!
The gameplay really hooked me !! The concept is simple but great, and the game just lacks some polish (restart button, a few animations and particles, ...), but otherwise it good be a good mobile game to pass the time :)
Congratulations !
Thank you very much, I'm glad you liked it! Yeah maybe I should consider making a mobile version, it would probably fit quite well in that medium :)
I really liked your concept and the audio! However, it would be even better if you added a restart option without needing to go back to the shop every time. Also, it would be great to see all the abilities in the shop right away, instead of having to play again just to see a specific ability, i like your game BTW .
Thank you very much! A restart button without going through the shop is a good idea, could definitely add that if I keep working on this game! I had considered whether you should just have all the abilities available in the shop at all times, since you're limited by your money anyway, but I didn't have much time to think about it. The way the game is right now I agree that it would probably be better that way though. Thanks for your feedback and I'm glad you enjoyed the game! :)
You're very welcome
I got it, the bottom is green!
That is amasing how magnite is this game, same enerty like flappy bird - wanna one more try. Good job!
Thank you so much! I'm happy you enjoyed it and even made it to the end! :)
That's hilarious gameplay haha. Seems like it's gonna be hard for you to design the level later on. I think it would be less tedious if there is a checkpoint after each run, so the player won't be stuck at the same area of the map everytime they fail.
Yeah I didn't have time to do any particularly well thought out level design unfortunately, so it could probably be improved quite a bit. A checkpoint system could be something to consider; in many ways the whole idea of the game is to restart over and over but gradually gain more abilities to help you get further each time, but depending on how long the level is it might not be a bad idea to include checkpoints, or maybe a purchasable upgrade that lets you start further down. Thanks for the feedback!
Yeah, time is truly the bane of this game jam haha. Oh well, see you in the next game jam! (probably the Brackey one next month)
Hehe we'll see if and when I participate in more game jams, this was my first one ever, and while it was fun it did take up quite a bit of my time :D Good luck to you though!
The full version of game might to be - "I am brave Knight, and that's a story about the style of falling with the help of unknown god (Player) that gives me a strange powers to be a plinko boll!"
Ah, kinda satisfying anime title here!
Great name suggestion, I'd watch that animé!
simple and satisfying gameplay! bravo for the level design!
A simple, yet interesting concept. I like the concept of the abilities that allow for some interesting saves. Good job!
I took a break from playing the game to write this comment, but this game is SO fun. It reminds me a lot of the flash games I used to play. I also think the idea is pretty creative for this game jam. The art and the audio could've have been better but for a game jam they do the job.
Overall, I really enjoyed this game. Good luck on your future projects
Now I'm going to go back to playing the game.
Wow, thank you so much! I hadn't expected people to find the game that fun :) And yeah, art and audio were sort of hastily thrown together for the most part.