Loved the collaboration of art and music here, the glowing mushroom sound cues were hilarious. The ant movements were mesmerising too! Great jam game. I guess the countdown here was the countdown to the marching band test?
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Antempo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #6 | 4.537 | 4.537 |
| Artwork | #23 | 4.763 | 4.763 |
| Narrative | #104 | 4.249 | 4.249 |
| Enjoyment | #136 | 4.260 | 4.260 |
| Creativity | #371 | 4.271 | 4.271 |
Ranked from 177 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Antempo is a rhythm game that requires counting down beats to stay in lockstep with your colony.
(Optional) What would you like to be called if GMTK features your game?
Patbug, Roman Hyacinths, PleadTheFilth
Comments
I never expected glowing mushrooms on the log! Tons of craftsmanship on display on every piece of this game.
Well its got great art and sound duh. Fun enough gameplay but i got no rhythm
i was grinning from ear to ear the whole time the art is fantastic, beyond polished, the sfx is great, the levels are beautifully designed, overall fantastic game, im so inspired ITS SO AMAZING genuinely my favourite one in the jam so far and ive played more than 50 games!
Gorgeous. The art is unreal for four days and the music is properly catchy, big Rhythm Heaven energy. Only shout is the big mushrooms blocking the view a bit in the later levels. Loved it.
Check out my game if you get a chance, a chess roguelike called Final Gambit: /jam/gmtk-jam-2026/rate/4813276

Ngl, the opening cutscene kinda jumpscared me to the point that I instantly alt+F4'd because of how immediate it was lol
Anyway that aside, really great game here. It probably doesn't really need to be said but the game's presentation is indeed phenomenal. I do have some issues with the visuals, but they don't take away from the fact that the art was a visual feast. The audio was also catchy as all hell.
I thought the tutorial for the beat was also pretty cool to let a player get used to the beat of each level. That and it also helped me know when exactly I needed to start following along. Having the mushrooms also helped ensure that things didn't get too monotonous either. That said, I can't really deny that even with the changes in tempo, the game kinda got a little too repetitive after the 2nd level. I kinda wished that there were more obstacles to watch out for, or maybe different variations of needing to follow along with the tempo ( Like maybe marching backwards in a certain section ? Idk really lol. Just an idea )
One thing I definitely wasn't a fan of though was how the large orange mushrooms kinda blocked your view in the last 2 levels. I think they covered a little too large an area. It mostly resulted in moments where I wasn't really sure if I had to turn or march forward. The same also kinda applies to when you're in a log. I was relying on the accompanying marching voice since I couldn't really tell where I was. Basically, the game has some minor problems with readability here and there. Nothing gamebreaking or anything, but something to keep note of imo
Still, y'all definitely put out something pretty cool here which is definitely my tempo. Kudos to the entire team
Apologies, edited my above comment slightly since I noticed an error, but either way I'll reiterate it here
My issue with the visuals was how the orange mushrooms impacted readability. Due to how big they were, I wasn't sure if I needed to actually turn or march forward at the points where they popped up
Appreciate the detailed feedback! I'm inclined to back the logs in particular, since you only move in one direction through them and the intention is for you to rely on the rhythm during that time, but the mushrooms which obscure a turn in the line definitely ask a lot more as far as scanning ahead goes, which I've since realized can be tricky when you're trying to focus on internalizing the rhythm. If we return to the game at any point post-jam, I'll definitely take that into consideration when deciding how to arrange those props. Again, thanks so much for the thoughtful review!
This genuinely might be perfect, from the narrative to the art to the sound to the gameplay all of it flows perfectly together, I simply cannot think of a flaw. Congrats to all of you for making this amazing game!
Everything about this game was absolutely fantastic. maybe my favorite in the Jam so far. It's gorgeous, it's fun. simple, and elegant. I need more levels .
Wow I love everything about this game. From the art to the sfx and the narrator at the start. That's the best game I've seen so far.
Where do I even start, first of all, I really REALLy like ants so that was already a bonus. Secondly, the art is gorgeous, the game feel is amazing and also addictive. I love the story as well, it is so freakin adorable!!! My favorite game in the jam for sure!
This is an absolutely adorable game, and a very fun rhythm game! Reminds me of rhythm heaven to the point I could see this being a rhythm game for either that or Bits and Bops. The plot was quite fun as well. The art is NEXT LEVEL, I love the colors and lighting; everything shines with a lustrious sheen, like tryouts are happening amongst the dew drops of the morning sunrise.
Overall, a delightful romp. I'd pay money for a custom chart editor to see remixes of this!
So beautiful, so cute, it's a fun little story, well scoped, that we're happy to follow. The art is just wonderful. The rhythm gameplay was sometimes a bit difficult or hard to read/remember, but the general experience is very charming !








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