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A jam submission

Count DownculaView game page

An entry for the GMTK 2026 jam! Platformer with time limit and countdown mechanics.
Submitted by Agecaf (@agecaf), Jheippi, Zerrrook, Maniamaker23, StarStrider, Parrotwise, MattSpidey, KWMusic — 1 hour, 7 minutes before the deadline
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Count Downcula's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#10544.0004.000
Narrative#17333.1543.154
Audio#18783.3333.333
Enjoyment#30653.2563.256
Creativity#43733.3083.308

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Countdowns are in various parts of the gameplay

(Optional) Please credit all assets you've used
See description for full credits

(Optional) What would you like to be called if GMTK features your game?
COFFEE JAMS

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Comments

Viewing comments 31 to 21 of 31 · Next page · Last page
Submitted

ANOTHER FELLOW DRACULA ENJOYER! THERES SO MANY, LOVE TO SEE IT! great game you got, I love the aesthetic, art is also very  pleasent. concept and execution are very good and well done! Great game!

Submitted

The crossbows were the Most annoying things, especially the ones on the climbable areas, I couldn't tease it and all I had to do was try to get pass it which the chance of successfully avoid it was 5%. I know most of those were on optional paths, but the main path was So short. But the character movement was nice and responsive, the levels were fine but some were too tight. Nice work.

Submitted(+1)

To one count downcula to another, amazing game mate

Submitted

Nice pixel art, and generally cohesive experience! I didn't go for the fruits on my first run but that made some levels incredibly easy. 

Submitted

The platforming is really snappy and i loved the idea of standing still to save a checkpoint. The art is beautiful as well and the sfx and music is simply perfect. Amazing game, well done!

Submitted

Very nice game! I had some trouble with the arrows, I couldn't really tell the timing or how they trigger. I though they were triggered by entering a certain area, but in a few runs they didn't trigger at all,  so I'm not sure. It would also be nice to have a way to quick restart the level when I already know I'm not gonna make it in time. That aside, I finished the game wishing for more! Great job!

Submitted(+1)

I really liked this one, Especially the idea of creating a checkpoint whilst standing still, which adds a bit of risk to making checkpoints as each ones wastes a little bit of time.
The only thing I didn't like was that it was super easy to accidentally change into a bat at times where you didn't want to, and doing so could make you instantly fail. I think this was mainly due to it being on the same button as jump, occasionally I'd try and wall jump and accidentally turn into a bat meaning I couldn't wall jump any longer and I'd slide down the wall
Overall though, great art style, and a really interesting concept that definitely has potential to be developed further if you wanted to

Submitted(+1)

The idea of ​​setting a checkpoint right where you’re standing was brilliant.

(+1)

loved the art, the music, and the concept :] such a sweet premise 
my one note would be that i wish the tutorial was just a bit clearer

Submitted(+1)

I loved the gameplay and the art style, aaand the rhymes are beautiful too :) really fun and interesting

Submitted(+1)

Love the little poems at the start of each level. Pretty good platforming as well. Wasn't clear for me how the doors work, do I have to collect the fruits first for them to open or do I just stand there patiently? Aesthetically very pleasing game, had fun playing through it :)

Developer

The fruits are just for collecting! The doors open after a certain time after you reach them, they're not connected

Thank you for playing our game!

And thank you for the compliments, I enjoy making up silly rhymes haha

Viewing comments 31 to 21 of 31 · Next page · Last page