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Counting Down's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #801 | 4.091 | 4.091 |
| Artwork | #2726 | 3.506 | 3.506 |
| Enjoyment | #2779 | 3.319 | 3.319 |
| Audio | #3530 | 2.990 | 2.990 |
| Narrative | #6222 | 2.147 | 2.147 |
Ranked from 395 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Using number keys to move further down an infinite tunnel.
(Optional) Please credit all assets you've used
All art & programming were done by Chad Boxer
SFX made/found on jsfxr & pixabay
Music made on BeepBox
(Optional) What would you like to be called if GMTK features your game?
Chad Boxer
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Comments
Great idea ! Charging the pickaxe brings a welcome element of strategy, even though sometimes the RNG will just troll you. But I found myself playing quite a few times trying to improve x)
The idea is nice, there is hard to "play well" due to the huge roll of randomnes. The player can't plan anything, you just stay on the lowest tile, hope for the lucky roll and react as fast as you can.
Nice entry, my best is 12m
this is a cool game, tho i didn't find a reason to really wait to see what key to press, i just clicked them all all the time.
also, the floor moving sfx does hurt the ears a bit.
other than that, nice game!
Fun game and clever take on the theme! Took me a few tries to get a good run, but managed to get a pretty lucky run (had a bunch of close calls along the way). I get that you really wanted to emphasize the numbers, but I found using the 1-6 number keys to be a little awkward.. But other than that I had a great time (also the music and art are also fantastic)! Great work on this
Cool game and nice graphics, but feels a bit too luck based for me...
Or maybe I'm just unfathomably unlucky :/
That's a really creative take on the theme and you made it really fun to play. I also love the pixel art style!
I got 89 1's in a row I hate your game I was doing so good
I got 57. Pretty cool game.
This was fun! I like the risk reward of not pushing the columns and charging the pickaxe. Great job.
So inventive, a really cool way to take the theme! Even with just this basic jam version, it felt like the times I died were because of my own decisions alongside RNG, trapping myself in routes that required a single number provided that satisfying "one more run, I can do better!!"
the most fun game i tried during this game jam !! though the SFX could have been better chosen haha but LOVE IT overall !!
Simple mechanics + excellent execution = Fun additive gameplay with “one more run” energy. great job!
Awesome! Simple but effective. The tension is always there and I found myself repeatedly just squeezing out of tight gaps which was super satisfying. 169M high score. Well done!
I like the 2 axis of control here. Very simple to understand, but also challenging!
I liked the gameplay!
Very cool concept. It took me a few tries to really get the hang of the waiting vs. shifting columns. 6 rows feels like a little much to manage to begin with, but I still really enjoyed it once I got into the flow! Would love this as a mobile game à la Shovel Knight Dig.
AWSOME
I love the idea. I t was simple and easy tu understand
Fun game and very creative ! Love the idea <3
Love the concept of the mechanic! And it is quite polished for a jam game, excellent job!