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A jam submission

HYPERJUMP (GMTK 2026)View game page

A rougelike space shooter where your health is your time.
Submitted by hahahapapa, FaKeJKH, OIBpanguin, bobawhale, TheFattPanda — 1 hour, 20 minutes before the deadline
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HYPERJUMP (GMTK 2026)'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#10833.5453.545
Artwork#17233.7883.788
Enjoyment#41773.0003.000
Creativity#50893.1523.152
Narrative#63732.1212.121

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your spaceship hyper-drive is damaged and uncontrollably teleports after a short period, taking damage makes it more unstable and cuts down on the time you have left!

(Optional) Please credit all assets you've used
All self-made!

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted(+1)

Quite difficult but a really cool game, really nice art and music! (music was absolutely incredible :o)

Submitted(+1)

Honestly, at first I was having a hard time since I kept choosing the middle route, but after many deaths I used the right route, and it was far easier. Great visuals and sounds. But I think you should change the movement system a bit I was having a hard time with it

Submitted(+1)

I must admit that the first 5 min of my gameplay I just listened to this BANGER SOUNDTRACK  HOLLY S***!
The idea of the game sound really cool and the ship movement is good, I just think it needs a lot of balancing. The first enemies took way to long to kill and later the enemies sometimes spawn inside you. Also if you get a few upgrades I finished a level with half of the time left and had to wait (maby there is a way to skip and I am just missing it). But all of this is nothing what a small patch couldn't fix.

I would also recommand to use a other way to move around, maby it is just me but aiming while moving was really hard because I could not move in one direction and aim at another.

Again the music is a banger and adds much to the gameplay, love it ! :)

Developer(+1)

yeah we definitely have to do some more balancing and testing with the movement system. The idea was that the player had to make decisions for how to move and shoot instead of having a more traditional twin-stick strategy of simply moving backwards and shooting


thanks for all the feedback and thanks for playing!!

Developer

im glad u enjoyed the music hahaha

thanks for playing! we really appreciate the notes on the gameplay

Submitted(+1)

Flying felt really good. Well done.

Developer

Ty!!!!

Submitted(+1)

Cool visuals and sound, but took me a while to get into it since I kept getting teleported.

Developer

ty for playing!!

Submitted(+1)

Cool visuals and sound, but took me a while to get into it since I kept getting teleported.

Submitted(+1)

Cool art, took a second try to figure out how to play better but I like it.

Developer

thank you so much, glad you enjoyed the visuals!

Submitted(+1)

VERY cool art, wow, so stunning! I'd love to see this become a full game someday!! great work!

Developer

thank you!!!

Submitted(+1)

Art and audio are great! I would definitely do some balancing and increase the time per encounter, reduce enemy health and add more enemies instead. You could easily add some power-ups too. The boss battle was the best part of the game I think.

Developer(+1)

thanks for your critiques! we'll definitely work on refining levels and difficulty :)

Submitted(+1)

Really nice concept but did have some issues.

As This could honestly have been my all time fav of the jam. I love the art style and the Sound design of choice, that's excellent imo. Audio is slightly on the louder side but that's fine.

The gameplay however does have some issues. I love the shooting and the movement as well, but I would much prefer moving via keyboard than mouse. And the levels are just either too hard or too short to actually enjoy. 

I enjoyed the boss more than any of the levels because I was actually fighting the boss.

So I do think this has great potential, and with maybe some changes and addition it could be great.

It is still a good jam entry to be clear.

Apologies if I felt harsh.

Developer(+1)

no worries, thank you so much for your critiques, the more blunt the better! we're all working on improving the gameplay

Submitted

Nice concept, although I only last a few seconds no matter how hard I try. This is definitely too hard for me. How much damage do the enemies take before killed?  Did you maybe accidently ship a version for fast playtesting? ;-)

Developer(+1)

there’s a limited time you have per enemy encounter, and taking damage cuts down on that time, so you might be simply running out of time quickly rather than dying (the red bar is hp)


enemies did end up feeling a bit too tough (they should take 5-10hits depending on the enemy)


we definitely didn’t balance it well 😅 but hope you had fun, and ty for playing!

Submitted(+1)

Cool game! I thought the visuals were pretty neat and found the movement and stream of bullets super satisfying. It was a little hard to maneuver, but I can definitely see it being an awesome finished product if there's further development with difficulty scaling like you've mentioned. Great job!

Developer

ty!!!! we’ll work hard on the full release🙏🙏

Submitted(+1)

This game is a great idea, but I am struggling to play it. It is very fast paced and hard to keep track of whats going on. I mostly getting killed in the first seconds of going to a new branch

Developer

Thanks for the feedback, and we are glad you like the idea! We will look into slowing down the early gameplay and making new branches easier to understand for the full release.

Submitted(+1)

This is one of those games I would buy to play!! Great game!

Developer

thanks for playing!

Submitted(+1)

Music is very cool, but gameplay both confusing and hard. Managing to kill something and collect whatever dropped without getting hit is quite a struggle.

Developer

Thanks for playing! We are definitely going to work on making the gameplay mechanics and objectives clearer, while also reviewing the difficulty. Glad you enjoyed the music!

Submitted(+2)

I liked the art and the music, but I would love to have feedback when I hit the enemy, so I know how much damage I am dealing. 

Developer(+1)

ty for playing!!

Submitted(+2)

Very fast paced, hard to tell what is going on sometimes, especially with the boundary of the map being an invisible wall on one side and just coasting off the edge on the other side. Sharp learning curve mostly due to the control scheme, but I managed to reach the end after a couple tries. The art and music are honestly phenomenal but the gameplay feel is hard to come to grips with.

Developer

Thanks for all the feedback! Readability is definitely something we struggled with this game, and we'll be sure to improve it for the full release!

Developer

glad you enjoyed the music & visuals!

Submitted(+2)

the art stars looks amazing, and its fun to control

Developer

Thank you!!

Developer

aww tyyy

Submitted(+2)

feels like a very fast paced physics based bullet hell which I thoroughly enjoyed. This would do very well as a twin stick shooter, but its current state is also really interesting. It was very challenging having to both fly and aim with the cursor at the same time because they need to be in different directions, usually.

Submitted(+2)

the music is awesome and the controls feel rlly good it was just a little hard figuring out what was going on id def play a full release version of this with a bit more polish and clarity its rlly fun

Developer(+1)

Thanks for all the feedback! We'll be making a full release of this, so I'm glad to hear that the core idea is fun!

Viewing comments 22 to 3 of 22 · Next page · Last page