Fairy seem shoot really too fast🤸♂️
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Cirno Against the Clock: Touhou FPS's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2046 | 3.484 | 3.484 |
| Audio | #2718 | 3.145 | 3.145 |
| Artwork | #4547 | 3.065 | 3.065 |
| Creativity | #4794 | 3.226 | 3.226 |
| Narrative | #6094 | 2.161 | 2.161 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Players hp is also a countdown. Defeating enemies extends the countdown, and reaching zero means game over.
(Optional) What would you like to be called if GMTK features your game?
hasan
Comments
A really nice idea for a fast-paced FPS, but I got the feeling that it’s a bit hard from the beginning. Some actions seem to be missing feedback, so it’s sometimes difficult to know what you’re doing or where to go, especially with the procedural map and the timer.
nice little post void like game! idk if its a web build thing or if its just loading but every time i die it takes a while for it to start back. also i just wish the entire thing was a bit faster, but apart from that great game great visuals!!! always nice to see a 3d game in a jam
the game looks good for this jame because every single game on jame is 2d pixel art
It's really fun to play. I wish there were checkpoints between levels so I wouldn't have to start over from the beginning. Still, it's a great game!
i enjoyed playing/figuring out this game!! I thought you did a great job with the gameplay and design. nice job
Haha!
I see we indeed did have similar ideas.
You did, what I opted out of in the end, because I found it too difficult. Similar to Mullet Madjack the time in your game is a lot tighter and enemies don't restore nearly as much time as they do in my game.
I personally deemed it to punishing in my game and made it significantly easier.
But here it works. I feel like it is still a bit too hard. Enemies could be spaced closer together. I don't like it when you run out of time, because you couldn't find enemies in time. It feels better when they kill me.
But overall a really good attempt at this genre!
Cute models, great music, frantic gameplay!
I didn't get past a few doors but enjoyed it a lot. Kicks look and sound so cool.
Here's some feedback. A countdown at the start would be nice so it doesn't start right at the scene change. I never understood how throwing/picking up guns worked. I kept being out of ammo without understanding why. Not sure if enemies are dodging or getting hit when their pose changed.
Super fun and addicting game. Really reminded me of the game Anger Foot. It controlled well even though I was really bad at the game. The random level generation worked well. I love design of the fairies. I wish the end screen gave you stats like how many fairies you killed, headshots, kick kills, rooms explored, and whether you died from running out of time or being shot. I really liked the energic music. Fantastic job!
Very very cool entry! I managed to get to level 2 a few times but i never completed it 3: It's very tough! sometimes the kick hitbox can be a bit weird but i realised that it's got more range than it looks which is nice. I loved the music too, when it got to that second half it's always so exhilirating cause you know the exit is close. Nice work!
i liked the jjk reference at the beginning, it made me laugh. the gameplay itself is quite difficult, yet i adjusted to it quite quickly. the game is really polished too! good job
I had so much fun with this game! Great execution of fast-paced combat. I really like the variety of options for attacking and how rewarding headshots are. The mechanics look simple, but mismanaging your bullets even a little bit can easily get you killed. It was very difficult at first, but once I adjusted to it, I could vibe along with the game. All of these things combined made my experience very satisfying. It's a shame that each stage is a bit too short, so I couldn't hear the full remix of the Cirno theme. (Great music, by the way.)
I'd rate this game 9/10 (minus one because Cirno is baka. Why doesn't she just freeze the enemies anyway...)
I'm not sure if this is a bug or not, but after I passed the 3rd or 4th stage (I can't remember because I was too focused on the game), I got stuck on a gray screen like the image below.

Difficult, frustrating... yet so addictive! This kind of formula for a fast paced FPS works so well and the visual aesthetics are on point!
I find the game quite difficult. There isn’t much time given at the start, and it takes a decent amount of time to take down enemies.
Welp, a touhou FPS certainly wasn't in my bingo card for the jam XD
TImer's extremely unforgiving (not helped by my aim) but this was fun~





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