Had a lot of fun just messing around with the inflate mechanic, enjoyed it alot! Even though I couldnt figure out the solution to the level with the big pillars then the ramp at towards the end I had fun trying. Maybe add a small view of the level in the top right to figure out a strategy!
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Captain Cooldown's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #3531 | 2.991 | 2.991 |
| Creativity | #3901 | 3.409 | 3.409 |
| Artwork | #4082 | 3.183 | 3.183 |
| Enjoyment | #5075 | 2.835 | 2.835 |
| Narrative | #5144 | 2.330 | 2.330 |
Ranked from 115 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each action has has a count/uses associated with it, and each level has a timer.
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Comments
This game is fun i really enjoyed it the mechanics are unique but the game is hard.
Holy Jet Set Willy difficulty, I quess it could be a little easier for the sake of limited playtime. I like the bouncy mechanics. Cheers
This game is so fun. The movement and artstyle are very pizza tower esque I love it. I got stuck on level 3, the mvoement was a bit too slippery for those sections, but I'd love to check it out again.
Inflation mechanics was super fun! I laughed so hard when my player bounced around the level multiple times, then just a mere second before timeout landed right into the door!
I got stuck on level three. I felt the difficulty scaled far too quickly. However, treating movement and abilities as a resource was a unique and fun idea, and the art and audio were incredible. I'd probably just recommend playtesting and balancing more with non-developers.
The difficulty scaling is kind of crazy, and the astronaut slides everywhere, but other than that I like the premise and ball mode is funny
Interesting premise! Having to keep track of the amounts of activations of the inflation/deflation as well as the jumps was quite interesting. The level design did not really support the game mechanics. The movement was a bit floaty but the levels required precision in your jumps. So there's a bit of a contradiction there.
I only managed to reach level 3 before giving up after countless tries unfortunately.
I think if you were to lean into a more forgiving level design that complimented the wacky movement, you could develop a quite fun and quirky platformer.
I do love the artstyle though, the player characters design is fantastic, reminds me of pizza tower :)
Excellent game mechanic and implementation. Immediately understood what was happening and wanted to play much more of it. It needs some jump buffer as Level 3 was way too frustrating where you need to help the player out. Well done!
I, just like many others, got stuck on level 3. But, I still enjoyed playing this game. Maybe you could've added more buffers to make moving feel better, like a jump buffer or coyote time (Being able to jump a little bit after leaving a platform, just in case you didn't know).
I really love the game and how you implemented the theme as much I saw you must quickly complete the obby and you moves also run a out and get refilled with time. cool game!
Game is peak enjoyment i love rage games so i didnt mind the slippery movement. Lowk mad i got chucked into space after all my hard work tho D:<.
Really fun game, and quite well fleshed out for a game jam too. I love the pizza tower-esc kinda character visuals.
idea is neat, by personally I would like to keep more velocity after movement.
Art is small and cute. I can see this game as a full game release :D
Love the little astronaut, it was a good idea to put the jump on a count down
some platforms were a bit too small and a bit too frustrating but overall it’s a nice platformer and I love the character art. well done <3
The game is really fun, hard but fun.
The last level was quite difficult but i managed to beat it.
I very much liked the fact that you can beat almost every level in different ways.
Good game :)





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