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A jam submission

Five Steps LeftView game page

Solve challenging puzzles while a timer counts down with every step.
Submitted by zacharybarbanell — 22 hours, 1 minute before the deadline
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Five Steps Left's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1944.1904.190
Creativity#8644.0714.071
Audio#55222.5712.571
Artwork#56452.8212.821
Narrative#73921.9521.952

Ranked from 84 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
There's a timer that counts down.

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Comments

Viewing comments 40 to 21 of 55 · Next page · Previous page · First page · Last page
Submitted

Wow the level design in this game is amazing. Great job :)

Submitted

What a creative puzzle! Very fun to play. I got to level 11 and had to stop for some other stuff but will come back to finish it.  Great Job!

Submitted

Awesome puzzles! Loved the complexity of it despite the simple mechanics. I have to get back to beat the unfinished levels. This game is great

Submitted

Gave up on level 13! I think it speaks to how well designed this game is that I played for that long, I am not normally a sokoban kinda guy but this was great. Incredibly clever puzzles that teach the player the mechanics beautifully- that one level where you teach the player that boxes can push other boxes and then use that in the next puzzle on that screen? Immaculate. My only piece of constructive criticism is that this game could really use an undo button. But it's a game jam game, so fair enough! Excellent work, this is my favorite game I've played so far this jam!

Developer

It has an undo button, Z… but thanks for giving it a shot! I would imagine this being quite annoying with no undo.

Submitted

Aw dang now I feel stupid, reading is hard lol. Great work on this one, really great game

Submitted

I gave up on level 13, will try to beat it later. This game is amazing. Fits the theme perfectly. Brilliant in its simplicity. I'm a sucker for sokoban games and feel a lot of love for puzzlescript. So if I were to decide, this game is the gmtk2026 jam winner!

Submitted (1 edit)

I'll have to come back to this one since I've been stuck at level 12 for half an hour now and really need to be playing other games but I really enjoyed this one! Some really clever puzzle designs with incredibly simple mechanics, that's expanded on in a really pleasing format. 

Submitted

Got a little hint from a friend who did not struggle on that room at all (embarassing!) and I beat the whole thing! Super sick final room, those last two puzzles were both badass honestly amazing entry

Submitted

Awesome puzzle design! Level 13 had me stuck for quite a while. Great job!

Submitted(+1)

really good execution on a seemingly simple mechanic, does the character have a cat named steve by any chance?

Developer(+1)

I like to imagine they’re friends.

Submitted

Very clever ! In that vein, it reminds me of another game I plaeyd: /jam/gmtk-jam-2026/rate/4824942

Submitted

Nicely designed puzzles, I had some good ah-ha moments!

Submitted

The main mechanic is so simple, I'm surprised how you came up with such well-designed and difficult puzzles! How you can press buttons with boxes, the fact that buttons should be released to be pressed again, and how you used that mechanic to design puzzles gave me chills... It's so good!!

Submitted

Submitted

I HAd fun I Will not lie I crAsh out to level to level 4 speedrun 

Submitted

really really good. Great design!

Submitted

level design and puzzles were really cool! would love some music

Submitted

Such a clever concept, I really enjoyed the puzzles even though some of them were frustratingly hard :D

Submitted

I BEAT THE GAME YESSSS AMAZING THANK YOU FOR MAKING THIS

Submitted

I have been stuck on the 2nd version of the level with the nine and 4 twos for a day! I wanna beat it so bad. I love these puzzles, they are designed really well.

Submitted

omg I just figured it out

Submitted

Really cool exploration of the mechanic. I love the slow onboarding (e.g. not introducing crates for awhile = good), and how it makes you consider every move you make. I got to level 7 and admittedly am getting pretty stuck/frustrated with crates getting in the way, but I think this is a great Sokoban entry!

Submitted

Got stuck on 13, but got to the ending! I liked how new puzzles recontextualize old ones, that is always really fun. The last level was also really cool, once I figured out what each part of the level did, the solution came shortly after. Really nice!!

Submitted

Like the others, I’m also stuck at 13, but they’re great puzzles! I love when the mechanics are so simple but lead to difficult puzzles.

Viewing comments 40 to 21 of 55 · Next page · Previous page · First page · Last page