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(+1)

this is a fantastic one!!! very polished, great idea, and the visuals are great! my favorite part about it really is the visuals, you did a great job at making everything feel stylish and satisfying, especially the dialogue text animations and the time selection part with the clock, that’s so good!!!

if i had to give criticism there were only a couple of things i can think of: 1 is that there was a switch thing on the wall at some point and it wasn’t really clear that i needed or even could interact with it, so i lost a lot of time on that. 2 is a bit similar to 1 but i wasn’t sure which walls were doors, which were walls and which were breakable. both of these things can be frustrating considering the idea is doing everything as perfect as you can first try

also a nitpick is that the concept of doing it faster than you estimated being considered bad by the game was a lil off to me at first as it didn’t make sense to me, but it’s honestly not a big deal at all

again, great job on this one, big win!!

(+1)

Thanks for the kind words and the feedback!
about 2. the design behind it is to protect the core idea - You need to countdown in your head precisely
also if it will not punish the player you could guess Max time and always make it faster, and we didnt want the players to cheese the game and not count in their heads

hope it exlains the proccess behind this decision
and again, Thank you so so much for the amazing words and support

ohh yeah that makes sense, you’re right! the only trouble i can think of is that it can be slightly cheese-able by killing everything first, leaving one enemy alive then waiting the countdown before finishing them off if you set it too high, but if that happens it also communicates to the player that they could’ve just done a shorter time instead, so everything checks out!

again, amazing job on this one, i hope i wasn’t too harsh, just hoped to be helpful!

(1 edit) (+1)

and because of what you siad we removed the countdown display around room 7 so players will have hard time doing it.
I think if you play like this and manage to count down from 20 correctly is pure skill and this is what the game is about 

your comment is not harsh AT ALL, I loved your comment<3
I just wanted to give you the background behind the decision


(+1)

exactly!!! room 7 removing the countdown display felt like such a genius move because it solved that exact problem, and it made the previous levels feel more like a tutorial, which was perfect!