Thanks for the kind words and the feedback!
about 2. the design behind it is to protect the core idea - You need to countdown in your head precisely
also if it will not punish the player you could guess Max time and always make it faster, and we didnt want the players to cheese the game and not count in their heads
hope it exlains the proccess behind this decision
and again, Thank you so so much for the amazing words and support
ohh yeah that makes sense, you’re right! the only trouble i can think of is that it can be slightly cheese-able by killing everything first, leaving one enemy alive then waiting the countdown before finishing them off if you set it too high, but if that happens it also communicates to the player that they could’ve just done a shorter time instead, so everything checks out!
again, amazing job on this one, i hope i wasn’t too harsh, just hoped to be helpful!
and because of what you siad we removed the countdown display around room 7 so players will have hard time doing it.
I think if you play like this and manage to count down from 20 correctly is pure skill and this is what the game is about
your comment is not harsh AT ALL, I loved your comment<3
I just wanted to give you the background behind the decision