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A jam submission

One at a timeView game page

Submitted by christophrr — 6 hours, 26 minutes before the deadline
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One at a time's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#11303.7313.731
Creativity#12033.9733.973
Audio#27773.1373.137
Artwork#47293.0273.027
Narrative#53362.2972.297

Ranked from 182 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You command a crew of characters, but you only control ONE at a time, and control counts down and auto-rotates to the next one every 5 seconds. Layered on top is the level's own doom clock (a bomb fuse, a rocket launch, a reactor meltdown), and almost every object has its own countdown too: timed doors, burning fuses, crumbling floors, launcher cycles. The puzzle is orchestrating a whole team you can only touch one at a time while several countdowns tick at once. Everything counts down and juggling all of them at once is the whole game.

(Optional) Please credit all assets you've used
Design, code, art, and all 15 levels: Christoph.
Made with Godot 4.5.
Sound effects: procedurally generated in-engine.
Music created by MondaMusic

(Optional) What would you like to be called if GMTK features your game?
Christoph Rintz

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Comments

Viewing comments 100 to 81 of 123 · Next page · Previous page · First page · Last page
Submitted(+1)

Fun game! I liked the mechanics and the puzzles. Good work! 

Submitted(+1)

Interesting mechanic! The sound effects and visual effects are really well done. I could definitely see this game being successful as a mobile game. Great job! 😊
All 5 stars )

Submitted(+1)

Interesting concept, can't believe you had time to make a level editor for this! Love that you generated the sounds for this in game too. Everything was simple but effective.

Submitted(+1)

Really fun little puzzle game. I feel like I would prefer not having the large countdown, because I usually died right when I was figuring things out. But that's a nitpick, awesome job.

Submitted(+1)

Great game!

Submitted(+1)

Cool mechanic and puzzle! Really making me work this brain of mine 

Submitted(+1)

I like the personality the blocks have!  Reminded me of Thomas was Alone!

Submitted(+1)

very funny! great concept for the theme!

Submitted(+1)

Great game! its super fun and well polished

Submitted (1 edit) (+1)

I'm impressed, the core idea of the gameplay is really interesting (it made me think of death squared if you know, not for the timer but for the cooperation) but the puzzle themselves were really well designed! Each one requiring you to resolve something new that you haven't seen before, I loved it!

I didn't manage to beat the last level without looking at the solution, but I managed to beat level 12, 13 and 14 (which I found hard) alone and it was so satisfying to finally reach the end after many many tries.

Congratulation for making that game in such a short time!

Developer

Thank you for the feedback and kind words!

Submitted (1 edit) (+1)

nice puzzle game! but how can i complete level 4 :D i cant just skip turns.. it erase my time.. got it 

Developer

Thank you! For level 4: The button opens the door only for 2 seconds after being pressed. This means you have to make sure that you press it at the end of lets say A’s turn and be ready to instantly walk through in B’s turn… Pressing it too early will make the 2 second timer run out before you can enter with B. And trying to walk in with C after pressing the button with A won’t work since skipping B’s turn will cost you 5 seconds aswell…

It is a bit hard to explain through text but hope that helps!

Submitted(+1)

yeah yeah i edit my comment.. didnt know i cant skip turn at start

Submitted(+1)

The presentation for this is so clean! Also love this idea! A countdown for controlling the characters is a neat puzzle idea. This was fun and chill to play. Only suggestion I would make is that the timer at the top could be made into a counter since it directly correlates to crewmate turns. And I think seeing 4 crew moves remaining would be easier to account for rather than 20s to detonation. But that's a tiny detail, this was a blast :)

Submitted(+1)

I liked the plain art style and the polish. The levels are also designed thoughtfully.

Submitted(+1)

Fun game until level 13 cascade. 

It requires so much precision. You have to get 2 bombs to the doors and leave enough platforms while you are doing that.

What is super anoying is the game over when a bomb kills you. I think the square should just respawn, like when he walls off the map.

Developer

Thanks for the feedback. You are probably right about the bomb, I’ll have to think about it

Submitted(+1)

Such a fun game. The puzzles were awesome. Nice job

Submitted(+1)

A wholesome game about sacrificing yourself for your teammates. Solid idea and execution!

Submitted(+1)

This one's one of my favorites.  I beat the first fourteen levels, tried 15 many times but failed.  I also submitted a community level "Conveyors Of Doom."

If there was no level editor this would be a good game.  Well polished.  Cool mechanics.  Good level design.

But WITH the level editor, and the ability to upload them, this is an amazing game. 

Great job.

Developer (1 edit) (+1)

Thank you! Let me have a look at your level and try to beat it!

Edit: That is a very original level and is almost perfectly timed! But I still managed!

Submitted(+1)

Addicting game! Cool concept and insteresting puzzles, nice work!

Submitted(+1)

Cute game, like that it has som egood speedrun ideas planted into it, makes it more replayable!

Submitted(+1)

Really smart idea, juggling a whole crew when you can only touch one at a time makes for great puzzles. The level design gets clever fast, and a level editor in a jam is mad. Great entry!

Check out my game if you get a chance, a chess roguelike called Final Gambit: /jam/gmtk-jam-2026/rate/4813276

Viewing comments 100 to 81 of 123 · Next page · Previous page · First page · Last page