Play game
Hare Trigger's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #105 | 4.619 | 4.619 |
| Audio | #320 | 3.881 | 3.881 |
| Narrative | #1370 | 3.286 | 3.286 |
| Creativity | #1597 | 3.881 | 3.881 |
| Enjoyment | #2585 | 3.357 | 3.357 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must play your cards quickly before the countdown ends, but time is also a resource!
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
spooncats, ycsigs, and rain king
Leave a comment
Log in with itch.io to leave a comment.





Comments
Love the artstyle, had fun playing around with it. Great and complete game jam game!
really striking art style, fun intro about scalpers, and an original, well designed card game, the palette reminds me of danganronpa blood. great job !
fun and good looking game with nice sounds. took a moment to understand the game but once i did it was very enjoyable
Lovely game, awesome artstyle, awesome production, i should read more coz it took me until round 8 to see the skip button
Actually it was a nice game to just click and play while watching youtube. Other times, It felt nice rushing through some rounds and going a little slower while I drew cards. Overall really relaxing for me and enjoyable. In my oppinion, don't add tooltips. Instead add a way to view your entire deck between rounds, then you can view what cards do their if you still want tooltips!
One of my favorite artstyles in the jam so far! The gameplay is also very fun, but it took a while to figure out what each card did at first. Maybe some information text when choosing cards could have been useful?
I roughly started figuring out what the cards do after playing for a while.
But the best strategy remains just spam clicking everything. Also drawing from deck resets the combo timer, not sure if that is intended.
There are 3 separate countdowns on screen so its kind of hard to keep track going on, though I suppose this is what you were going for.
That combo timer resetting on draw was intended, but probably overly generous in terms of how easy it is to keep the combo timer going. In general I think I leaned too much into making the game not too difficult, since there was so much going on, leading to a pretty simple strategy. Thanks for the feedback!
Amazing UI, sound effects, giving Danganronpa meets Saw, love the concept! Feel like 30 seconds is too generous or maybe having cards that get you more time, i just drew a bunch of cards and played everything! Would love to see this expanded on and get a clearer idea what some of the cards actually do!
Got it in one! It was a little frantic finding the style of the project in such a short amount of time, I only really landed on that danganronpa/persona crossed with saw vibe at the end of the second day. Happy with how everything looked in the end!