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A jam submission

Sands of TimeView game page

Every grain matters. Every second counts.
Submitted by Santos — 2 hours, 46 minutes before the deadline
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Sands of Time's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#13463.9383.938
Enjoyment#40903.0423.042
Audio#45692.7712.771
Narrative#56902.2292.229
Artwork#58842.7502.750

Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are fighting inside an hourglass. The countdown is your literal stage.

(Optional) Please credit all assets you've used
See description for full credits.

(Optional) What would you like to be called if GMTK features your game?
Santos and Montenegro

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Comments

Viewing comments 40 to 21 of 45 · Next page · Previous page · First page · Last page
Submitted (1 edit)

I really like how you use the concept and make this a fun game to play. The music ialso fits the ancient vibes, but the movement of the player is pretty slow (maybe it's sliding in sand I think?). Anyway, good work :)

Developer(+1)

Thanks for the feedback!
Fyi, the upgrades you get are permanent, even after dying. So if you collect some movement speed upgrades, soon you'll be the Flash :D
Overall, we definitely should've made some sort of tutorial, but we ran out of time

Submitted

It has a really nice watercolor-like texture. Using the sand running out of the hourglass as a way to represent the countdown is such a clever idea. The BGM is also super catchy and gets stuck in your head lol

Submitted

Love the explosion feels when you get your enemies!

I did find it complicated to both shoot and look at your character. 

I was mostly aiming and moving randomly without looking where I was going; maybe it could be fun to have bonuses that could appear in the sand so that we have a reason to go in a certain direction and take risks.

Great use of the countdown constraint!

Submitted

Love that dynamic, had so much fun. Love that feeling of being overpowered and absolutely destroying the queen in seconds hahaha. Very good arcade game

Submitted

I liked the dynamic hourglass stage, and haven't seen it executed as well as here. I did find it confusing to balance getting power-ups and fighting enemies, and the shooting itself could've been more exact. Music was also a little strange but it kinda fit the vibe.

Submitted

Very cool concept, and the vibe was cool with the music (maybe some more attention could be given to sfx?). I think I didn't understand how to get more sand? If theres no way it seems impossible to get to the last wave. I think this has great potential for growth.

Submitted

Wait! 

I didn't realize I kept the upgrades after dying! This is way more fun now, really good!

Submitted

I really liked this game! Good use of the countdown theme, with it being a literal hour glass. I also like the way you get upgrades! I would maybe increase the bullet speed of the player though, because sometimes it was painful to shoot. Very fun!

Submitted

Really creative game, I love the tradeoff you have to do between getting upgrades and clearing enemies. 

Submitted

Had a lot of fun, I think the pace could be a little faster, but overall great game !!

Submitted

I like the progression it was fun to power up and get the upgrades, great job !!

Submitted

nice concept of fighting for the countdown, didn't know that there is upgrades on the bottom until some random moves I got there, really like the idea, and really recommend to do some hints so players can know about them, literally your game name is like mine XD, I hope you visit my game to see my concept because its so different! ;P

Submitted

I like how at the end you are an indestructible worm god!

Submitted

Wow, pretty fun! Liked the ridicolously punchy sfx, felt like i'm not a little worm bat a tank lmao

The idea is cool, seems like people agree that if you iterate on it you could get a really fun roguelike. Keep it up!!

Submitted

I've had a blast with it, especially after picking up many upgrades. I felt like an indestructible worm that was able to destroy worlds!

I think the game has a great take on the theme. The clarity is good, and the game is easy to understand.

My only piece of feedback would be about picking up upgrades. I felt like the optimal strategy was to do two runs to collect all the upgrades and then finish the game. For me, it would be more interesting if the game had a roguelike-inspired structure, where you can pick up more upgrades the further you go. That could give you the feeling of gradually getting stronger and improving over time.

Personally, I would probably tie movement more closely to picking up upgrades. That would encourage more movement, which I feel could be beneficial for the gameplay.

Great job! I really had a lot of fun with it!

Submitted

Had a good time with this one, very lovely art style and I appreciate the little touches like the main menu title entrance animation and the watercolour style.

I think the incentive design could use a little tweaking, maybe have the upgrades spawn gradually in as you kill enemies in the top chamber instead of all at once at the start?

Good job anyways! The mechanics here weren't simple and you did a lot in the jam time!

Submitted

Kinda unique idea , graphics are good,though the UI isn't the best, but overall the game is fun .Keep up the good work (and consider trying my game and leaving a rating and a comment on your way if you want)

Submitted

Great idea here. It seems like a common theme that this would be an excellent experience if the balancing was refined a bit. I will say I still enjoyed it and the countdown was used to great effect to build tension and maximise the risk/reward loop

Submitted

Really cool idea to need to balance time between fighting and resource collection. I agree with some other comments I wanted to feel like I was moving faster, but I also felt like I wanted more time in a level to collect power ups. With some balancing this could be really neat!

I liked the theming a lot. Notably loved the hourglass and the fact that you can go up/down, as well as the dynamic (the bottom fills as the top depletes) which makes certain portions / upgrades accessible / inaccessible.

I also loved becoming a super worm and blasting off a bunch of bugs!

Submitted

Cover art is gorgeous and instantly sold me. Music on the menu was great too and set the vibe. Then the game itself - such an impressively unique game loop, integrated so well and so intentionally with the actual hourglass object too. Really kept me hooked. Genuinely think as a mobile game or something it has a lot of potential as a full larger title!

Viewing comments 40 to 21 of 45 · Next page · Previous page · First page · Last page