Nice work - the artwork is cute and the mechanics are a cool idea. I agree with boomcatto with the remapping of the controls, and with more fine tuning on the movement and level designs, this could be a fun thing game. Reach out if you want to collab and work on it more.
Play game
EarthScape's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #2556 | 3.545 | 3.545 |
| Audio | #3878 | 2.909 | 2.909 |
| Narrative | #4738 | 2.409 | 2.409 |
| Creativity | #4782 | 3.227 | 3.227 |
| Enjoyment | #7907 | 2.227 | 2.227 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Since the theme of the game is Count Down, my game is built with a timer and the player must reach the UFO before the time runs out.
(Optional) What would you like to be called if GMTK features your game?
Kontrol Studio
Comments
The idea of using fans and a parachute to rise through a level could actually result in a lot of fun, but in this game it needs some polish.
The controls are quite strange, parachute could've been assigned to E instead of P, and knowing that fans must be placed on tiles, their binding could've been assigned to left click instead of G.
Besides that, the game serves as a mini-puzzle that can be solved in just a minute and can be pretty fun during that small amount of time, the level does seem to have a lot of thought put into it. However, the fans seem to have a small bug where they let you fly upwards for a tiny bit longer if you open the parachute directly over them instead of jumping and then using the parachute right after.
I see no-one talk about this issue, so it may just be placebo effect or a hallucination.
I don't like complaining about art, but the sniper man in the hole looks pretty out of place, which I find funny, but could be annoying to some. His shooting sound effect is also quite loud compared to every other sound in the game.
Overall, I think this game has potential, just needs some polish on the main mechanic and the art.
Parachute and wind tunnels seem really fun, but the controls are far apart and hard to reach. The overall idea it’s nice, try to tweak the controls a bit!
Your vision of using a parachute and placing fans to rise is really great, but the execution needs some polish. Visually, the art style felt a bit cluttered and clashy, which made things hard to read. Mechanically, wall jumping wasn't explained in the tutorial or clearly telegraphed. The controls are also quite awkward; having "G" and "P" for the fans and parachute while aiming with the mouse is tough. Mapping fans to Left Click and the parachute to Shift or Right Click would flow much better. Despite needing tweaks to the controls and level design, this is still a very impressive jam entry with a lot of potential and is something I would definitely play in the future once fully released.
I did my best to progress through the level but overall I couldn't beat it. I really struggled with placing the wind tunnels in the correct spot and trying to get enough height from them to get higher up. I can see that there was some thought put together in how to beat the level correctly. I think maybe starting off a bit easier to get used to the mechanics a bit would help a lot. I would be interested in coming back to this later to see if I could progress further in the end.
nice little platformer! the controls do feel a little odd being on P and G that is quite far away from each other and the timer sill runs even when the game is paused maybe have the parachute be on W or space or have both G and P on the mouse buttons since you are going to use that anyway
The combination of using the parachute and the wind tunnels to navigate the puzzle is really cool idea! I struggled with the level but it was fun figuring out the mechanics. Also great artwork!
Nice platformer, I see you put a lot of effort into level design.
I would suggest starting easy. Maybe I am just bad, but I barely figured out how to use the parachute and wind tunnel correctly. Perhaps give the player some space to familiarize themselves with the game mechanics.
Also, you have art style mismatches. You have so many things going on, It's hard to take in all at once, maybe polishing a smaller feature set might have worked better, though I am no game design export.
Overall great game, nice concept, great mechanics!
controls are obtuse, but art, audio and creativity is good. not very enjoyable, but otherwise a good game.






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