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(+1)

Overall pretty fun game, it is a bit slow though. The fights are pretty fun, but definitely harder than advertised, I died on the 5th boss. I have only tried 1 character currently but it feels good, the kit does have a decent amount of variety and encourages you to line up the shot. 

But let's get to the more pressing feedback. The idea is good but the execution leaves some to be desired. It feels slow not necessary from a long timer, but from a lack of game juice, like, some variance or pitching of the sfx, a simple backing track, particle effects or something like that. Personally think this isn't a case of over-scoping, you just placed a lot of priority into the wrong thing. You are thinking that making 10 bosses and 3 classes would be impressive, and I agree, it is. But the focus once you got enough content shouldn't be to make more content, but to make the existing content feels good. It's like a very deep pond, but the water is murky so you don't see what's underneath. If you had cut the content by half and use that time to make the game more appealing, this would have been a much much better game. When a player beat a boss, you should make them think "That was so cool, I want another one". This just makes me feel like that was neat and leave, never actually seeing the last bosses. I hope you don't take this the wrong way, the game is great for what it is, but I just feel like this is so much wasted potential.

Anyway, good job nonetheless on finishing the game. I'll leave a high score for ya. Hope you can improve it in the future.

(1 edit)

Ay thanks for taking the time to give feedback! No worries, all feedback is good feedback! I love getting deep cutting feedback no offence taken. Anyways yeah very good points and definitely was part of a priority problem too, couldve definitely planned better and cut more content from the game(especially when i got sick halfway through the jam lmao totally shouldve decided to cut some then). Though i guess i was more so blindsided from the fact i wanted to try learning how to make more things in 2d rather than making a game game lmao, kinda lost the plot halfway through and ended up having more fun being a learning experience, which was still nice too learned a bunch of stuff! But oh well, feedback continues to pile on each jam so hopefully the next jam i do is better than the last!