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A jam submission

Gazillion BoxesView game page

Submitted by filgreen3 (@filgreen3) — 1 hour, 42 minutes before the deadline
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Gazillion Boxes's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#3044.0854.085
Artwork#3214.3964.396
Narrative#3593.9203.920
Audio#3643.8543.854
Creativity#8874.0644.064

Ranked from 437 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The counter starts at 9999 and ends at 0

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Comments

Viewing comments 220 to 201 of 253 · Next page · Previous page · First page · Last page
Submitted

It was an exceptionally fun game to play, the artstyle and interesting designs is whta caught me, but the gameplay itself was very enjoyable with nice chill audio that made it a very nice experience.

Submitted (1 edit) (+1)

Wow, a very very interesting game with a very interesting tone.  Although it doesn't seem that different from other incremental games at first glance, there lots of things that stand out making it a unique experience. The visuals are incredible, tons of mechanics, and a whole plot revealed through well-timed dialogues ALL made by a single person? Under 4 days?! Phenomenal, really.

It's only natural though that for a jam game this ambitious, there are some imperfections so i'll start with those:

- Things get reaaaally out of control as your counter comes closer to that zero number, and not always in like a fun way. At some point I stopped feeling like i'm making any thoughtful decisions, and even when I thought I did, the impact was almost invisible, it was just more noise.

- The game is sort of very limited with it's controls and space to do and place stuff so I had some frustrating moments where I couldn't really drag things where I want to, trying to automate the process of smashing boxes. Boxes they flood you, paralyze you, making you helpless. Boxes must be broken >:}

- Although having islands is a fun idea, I think just adding more connected space and separating it in some other way if needed would have worked better. The camera didn't let you see as far as needed to feel enough control on those islands, alongside already overwhelming number of things you have to click on

- It feels like it's a lot of fun to really connect things together if you full understand how it all works, but I don't think the game explained those upgrade mechanics all that well. I didn't understand why that box crushing machine shouter 'no energy' until the very end of the game. Still not sure what's the difference between treadmills and buttons. And maybe the information is there but it's scattered in such a way that, at least for me, it didn't all click together. 

- This one is obvious, but yes of course there are plenty of bugs with minions having some questionable choices on how to be helpful and boxes assembling into a giant live creature as they all start pushing each other (although at the same time, it's pretty impressive how they work in the first place)


What's good!! :

- I mean the theme of the game is 10/10. You have just one number: 9999. Your entire goal is to get it to zero. It's creative, established right at the start, and exciting as you watch it go down faster through-out the entire game.

- As an incremental game this is perfectly executed, you start with barely being able to break boxes and suddenly there are minions and machines doing it for you, and oh wait you can also just melt through them cause your damage is insane. Very fun

- The story is revealed in a veryyyy fun way, and connecting it all to the only way to progress through the game - the countdown. Fun dialogues, fun faces. It's awesome and simple, maximizing it's impact to max, which is a very smart way to go about adding a story to your game jam game

- The upgrades are very creative, and fun. Nothing repetitive, just cool ideas. Good balance. Having multiple recourses and ways to get em is also an excellent design choice 

- The game looks bonkers. Lovely colors, crunchy effects. It just catches your eye immediately 


That's all I have to say! Simply INCREDIBLE result for a game jam game. An incredibly talented solo dev right there, i mean few teams can do what they did, so how are you supposed to beat this?! Crazy talent.

Developer(+1)

God damn! Thank you so much for such a detailed review. I am very pleased to hear that you like what came out!

Your suggestions are really good takes on the problem that I am trying to solve, so extra thanks for that! I guess instead of trying to reduce the scope, I’m trying to grind my skill level to make a bigger game every time.

(1 edit) (+1)

Love it! Unfortunately, the upgrade window stopped appearing at some point. It would also be nice to have separate buttons for grabbing and interacting.

Submitted(+1)

Super impressive entry. Incredible that this was made in 4 days, feels really polished and has a lot more content than I first expected.

Submitted(+1)

Damn this really got me hooked, definitely the most fun i had from any of the jam entries

Submitted(+1)

Wow, very well polished game. Especially enjoy the mysterious characters. Would be nice to have an animation/indicator to show attack range.

Submitted(+1)

Very well done! I found myself playing this longer than any other submission, which speaks to how fun it is. My only critique is that its connection to the jam's overall theme feels a bit weak.

Submitted(+1)

no more boxes pls... I've sank an hour into this masterpiece LOL - great game! Numbers go up :D browser dead

Submitted(+1)

Heart loving and browser crashing game ngl, loved it!!!!

Submitted(+1)

Love the character designs! And of course smashin all the boxes :- ))))

Submitted(+1)

Well I completed it I kept playing and my browser crashed... I loved this game, no complaints, 10/10

Submitted(+1)

Chill guys, We need to beable to leave the computer it's illigal to make somthing this addictive and cool!!
I loved every single thing about it

(+1)

I have become a demon among boxes. Well done.

Submitted(+1)

Unfortunately the web player kept crashing every time I pressed play. Will bookmark to try again at a later time

Submitted(+1)

Wow nice game and artwork. enjoyed it well!

Submitted(+1)

Such a polished and satisfying experience, really great work! My personal favourite part is the character getting squished by the box compacter, a really fun little detail to fit in for the jam

Submitted(+1)

Got down to 0! so well polished, and love how it looks and definitely really enjoyable. Love how the characters moving side to side. Well done!!

Submitted(+1)

Woah, cant believe you made this in 4 days

Submitted

Really satisfying game! The progression and automation loop are super fun, and breaking boxes never gets old. The art style and polish are great too. It has a lot of potential as a bigger game with more content and variety. Great job!

Submitted(+2)

This is a really cool game. Not all the mechanics were immediately obvious to me. The furnaces always seemed to slow me down and I never figured out how to get the treadmills working. Love concept though and the art is great, well done!

Viewing comments 220 to 201 of 253 · Next page · Previous page · First page · Last page