Fun core mechanic and a high level of polish! Amazing job!
Play game
Escape the Cave's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #1666 | 3.800 | 3.800 |
| Enjoyment | #1761 | 3.550 | 3.550 |
| Creativity | #1867 | 3.825 | 3.825 |
| Audio | #1948 | 3.325 | 3.325 |
| Narrative | #3990 | 2.550 | 2.550 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game uses countdowns in two separate systems. First, you have an overall timer within which you must complete the level and escape the cave. The other mechanic involves replaying your past actions. You can record up to X seconds of your actions, and during the replay, the playback timer counts down from X to 0, showing you how much time the ghost has left before it disappears. You can use this timer to keep track of the ghost’s actions and plan your own. For example, if you know the ghost presses a button when the timer reaches 3 seconds, you can time your next action around that. The twist is that while you replay your actions, the main game timer runs 2x faster, so you’re penalised for taking multiple retries. Overall, the countdown isn’t just a time limit, it also becomes something you need to track and plan around to escape the cave.
(Optional) Please credit all assets you've used
Asset Credits
Player - https://penzilla.itch.io/free-animated-protagonist
Cave Tilset - https://maaot.itch.io/2d-browncave-assets
Cave decoration - https://maaot.itch.io/fungal-grotto
Forest Tileset & Decor - https://maaot.itch.io/mossy-cavern
Lever assets - https://maaot.itch.io/fungal-grotto
All Interactables, are from the cave tileset - https://maaot.itch.io/2d-browncave-assets
- Gate
- Moving Platform
- Rock
- Pressure Plate
Skeleton Archer, Arrow - https://craftpix.net/product/skeleton-archer-tiny-style-2d-sprites/
CRT Monitor Effect Shader - https://godotshaders.com/shader/vhs-and-crt-monitor-effect/
Fonts
1. Oxanium - https://fonts.google.com/specimen/Oxanium
2. Mali - https://fonts.google.com/specimen/Mali
Icons are from FontAwesomeIcons (free) - https://fontawesome.com/
BGM
1. Cave ambience - https://freesound.org/people/Kinoton/sounds/516566
2. Forest ambience - https://freesound.org/people/Mjeno/sounds/405140/
SFX
1. Footsteps on Stone - https://jochi.bandcamp.com/track/footsteps-on-stone
2. Footsteps on Grass - https://www.youtube.com/watch?v=oFxq3btKPdY
3. Player
1. Player effort - https://freesound.org/people/Keskaowl/sounds/507730/
2. Player effort end - https://freesound.org/people/K1m218/sounds/60669/
3. Player jump - https://freesound.org/people/maxmakessounds/sounds/353542/
4. Player die - https://freesound.org/people/maxmakessounds/sounds/353541/
5. Player land - https://freesound.org/people/EskimoNeil/sounds/404394/
6. Die at death zone - https://freesound.org/people/Mateusz_Chenc/sounds/512217/
4. enemy
1. Bow pulling back - https://freesound.org/people/cmusounddesign/sounds/119878/
2. Arrow Leaving - https://freesound.org/people/EverHeat/sounds/205563/
3. Arrow travelling - https://freesound.org/people/michaelkoehler/sounds/273756/
4. Enemy Land - same as Player land
5. Arrow hit - https://freesound.org/people/cyoung510/sounds/521242/
6. Taunt - https://pixabay.com/sound-effects/film-special-effects-rpg-female-attack-grunt-no-ai-481720/
5. Gate
1. Operation - https://freesound.org/people/j1987/sounds/95000/
2. Closing / Opening Thud - https://freesound.org/people/NeoSpica/sounds/512241/
6. Moving Platform
1. Moving - https://freesound.org/people/Zeraora/sounds/434736/
2. Hit - Kenny Impact Sounds - https://kenney.nl/assets/impact-sounds
7. Pressure plate - https://pixabay.com/sound-effects/film-special-effects-lightclunk1-107615/
8. Rock dragging - https://freesound.org/people/FreqMan/sounds/25846/
9. Lever
1. https://freesound.org/people/Anthousai/sounds/398761/
2. https://freesound.org/people/Anthousai/sounds/398760/
3. https://freesound.org/people/Anthousai/sounds/398759/
4. https://freesound.org/people/Anthousai/sounds/398758/
5. https://freesound.org/people/Anthousai/sounds/398763/
10. UI
1. Button tap - https://pixabay.com/sound-effects/film-special-effects-soft-app-button-tap-sound-5-547873/
2. Game won dialog - https://pixabay.com/sound-effects/film-special-effects-level-up-02-528919/
4. Game lost dialog - https://pixabay.com/sound-effects/film-special-effects-low-battery-329310/
5.
11. Recorder
1. Equip - https://pixabay.com/sound-effects/film-special-effects-item-equip-6904/
2. Unequip - https://pixabay.com/sound-effects/film-special-effects-holster-pistol-7132/
3. Operation - https://pixabay.com/sound-effects/technology-8mm-film-camera-6446/
4. Turn off - https://pixabay.com/sound-effects/film-special-effects-light-switch-81967/
6. Unequip start - https://pixabay.com/sound-effects/film-special-effects-woosh-260275/
12. Ghost
1. Appear - https://pixabay.com/sound-effects/film-special-effects-appear-2-88047/
2. Whispers
1. https://freesound.org/people/rafaelzimrp/sounds/570847/
2. https://freesound.org/people/rafaelzimrp/sounds/570848/
3. https://freesound.org/people/rafaelzimrp/sounds/570849/
4. https://freesound.org/people/rafaelzimrp/sounds/570850/
5. https://freesound.org/people/rafaelzimrp/sounds/570851/
3. Disappear - https://pixabay.com/sound-effects/film-special-effects-soft-subtle-ui-pop-sfx-348820/
13. Crusher
1. Sliding - https://freesound.org/people/j1987/sounds/95007/
2. Stopped - https://freesound.org/people/Werra/sounds/338287/
2. Rumbling down - https://freesound.org/people/Reitanna/sounds/217657/
3. Rumbling stop - Same as door thud
(Optional) What would you like to be called if GMTK features your game?
Jyotirmoy








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