I made it to 3rd I'm so happy
Play game
1 minute tower's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #168 | 4.215 | 4.215 |
| Artwork | #1026 | 4.031 | 4.031 |
| Creativity | #1550 | 3.892 | 3.892 |
| Audio | #1668 | 3.385 | 3.385 |
| Narrative | #3983 | 2.554 | 2.554 |
Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When the countdown reaches 0, your tower is done
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
yummypotato
Comments
Hey RonLon, I'm making this into a full game if you want to give it another shot: https://yummypotato99.itch.io/doodle-towers. Thanks for playing during the jam!
I think that was novel tower defence game and felt well balanced. The randomization made it very replayable. And of course the artstyle is just adorable! Well done!
The art is wonderfull! I really love it! I would have loved more units and a visible grid to snap the blocks to! Well done!
the art is super cute, & the game with its tight time limit is super addicting and fun! i think i would love some sort of fast-forward when the waves are coming so i can get to building my next tower faster.
I worked on this game a bit more and now its got a rank system, if you ever want to climb again: https://yummypotato99.itch.io/doodle-towers, thanks for playing during the jam!
Very fun game. Loved how the blocks do different things depending on where and how they are placed. Could NOT get too much higher than 2 minutes. Great game. Will be back to try to get higher in the rankings after the jam is over. Added it to my collection! Loved this game so much.
Hey BasementDreams, I'm planning on making this into a full game: https://yummypotato99.itch.io/doodle-towers, feel free to check it out!
Really fun, I've grinding but can't seem to beat my score when I just played randomly.
I love the little characters and synergies between the blocks.
Great job!

Hey Nilssius, thanks for playing, I'm planning on making a full version of the game and it has a lot more content now if you want to give it another shot: https://yummypotato99.itch.io/doodle-towers
This kinda reminded me of the bloons tower defense games. It was fun but slightly confusing in the beginning as to how to set up your tower but enjoyable nonetheless!
Cute and interesting game. I like the animation so much. Love they mix together. Good job!
This game is really fun, but i really need more towers and archers..
It's really as fun as it looks.
I think a lot has been said about this entry, so here's highlighting somethings you might not have noticed and why I think they showcase top tier gamedev behavior.
Yes, some blocks are just better than others, and yes you can reroll blocks. In the rush of the countdown clock, you might not have noticed though, you have a resource, gold! That's right, there is a maximum castle you can theoretically build, and no matter how quick you are on the reroll button, a minimum chance to get it!
That quickly evolves this game scope. Now, instead of binary best and worst strategy, we have the grey zone in the middle. "Making best with what you have". It's very very often overlooked in this competition and I think this tiny detail deserves heaps of attention. Are you really going to pray for the rare 3rd column king carpenter with two rolls on the clock, or just have him now?
On first glance, this is "just another countdown game". It's patently untrue here. The countdown isn't a loss condition, it's a scalar on the gameplay. It exists to encourage the player to make mistakes, and reward quick thinking, which elevates this above the usual "Do X in Y or you lose".
You've got a strong common consensus here that we'd like to see more content. No happier critique can you get. However, what I'd specifically want to see in content first, before new blocks (the easy road) is new challenges. Give me a reason to not always start the game with two walls in the bottom right. Give me an arial assault wave, or something to defend against with a warrior. You've put a seen amount of care into accessibility. The fast-forward mechanic is really well received until you let me click the little guys and have them go 'kwoo?' to entertain me.
I don't mind certain blocks and characters being worse off, IE, it's how we create the grey-zone gamespace to begin with, but even bad blocks could be buffed to work in say a rare comedy build.
I think the next obvious steps are to draw more playtime and mental rent out of the player. I can see a few strategies outside of a leaderboard, and I'm certain you've already been thinking through them yourself.
Outstanding work!







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