Definitely a very interesting concept, though it's really buggy and even with the upgrades going for a million pins is pretty tedious. Even with those flaws, it's still a fun game.
Play game
Bowling For Humanity's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1001 | 3.455 | 3.455 |
| Enjoyment | #1303 | 3.682 | 3.682 |
| Audio | #1746 | 3.364 | 3.364 |
| Artwork | #3123 | 3.409 | 3.409 |
| Creativity | #4337 | 3.318 | 3.318 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are given a countdown of number of pins you must reach to earn your freedom
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Bailey Bridge
Comments
I started laughing when I saw the intro sequence! I'll admit that I didn't get anywhere near the 1 million mark (too many other games to play XD), but I think you did a great job of simulating a bowling arena here and the physics feel good too.
Really fun game, played for far longer than I planned for. My only complaints are:
- After getting a strike I'm forced to play the second ball, but there's nothing to hit
- Shop upgrades initially are great, but at some point I bought all of them and it kinda gets lame
- I don't get the point of barrier upgrade, doesn't really give much
- If I get a split upgrade, copy balls remain on field after the hit, and well into next rounds
- In leaderboards if I already submitted I can't update my score (And I can't exit leaderboard because my own username is taken...)
Ah, and btw, that country detection is flawed. I'm not in finland, I'm just using a VPN
Yeah there was a lot of bugs unfortunately. The barrier upgrade came around because my main playtester was my girlfriend, who got ALOT of gutterballs, which made me think it would be more helpful than it probably is. The split upgrade was a pretty late addition and was programmed to take the physics velocity of the ball that already rolling, but yeah clearly something went wrong with it.
The biggest bug, was the vending machine not resetting. This was supposed to reset to zero after each 10 rounds, meaning like each game you could get a different set of the random upgrades and actually give it that rogue-like randomness. Because that didn't work it just becomes like a flat power curve with the upgrades and you run out of stuff to buy pretty quick.
Either way, thank a lot for playing, and I really appreciate the feedback.
Very creative game with a Balatro style gameplay ! Needs to be polish (anims, delays, feedbacks) but huge potential ! Good job 👍🏽
fun! i really enjoyed this game! the graphic is cool and the gameplay is good. nice work bro!
I had fun! Bowling with an upgrade/shop system is a unique concept. The music was also really groovy. Good job! I'll take 9th place anyday :)
Fun game! Great work.
really fun game but its confusing at first. simple story and good visuals and audio except for some of the sounds. it gets very fun when you have all the upgrades and then choose the bomb ball and nuke the entire lane
main issues are that there's nothing outside the lane besides the gutters and a black void which doesn't look the best (though the actual lane looks good). also wish it was easier to open the main menu, i got confused and just started spamming space every time i shot. besides that great game, really fun.
I personally really liked this game. The 3d to pixel art style is cool. I do think some of the sounds are annoying, especially the choosing upgrades one. Maybe make them a bit quieter or a different sound? I was also confused how to get different types of balls until it gave me the choice, so maybe add some kind of indicator showing that you'll get a new type of ball at the end. Overall, fun game!
Thanks for playing and for the feedback, I definitely agree with the UI sounds, they were added last minute as an attempt to get some last minute polishing/improved feedback, but they get grating when you are in the shop so often. And yeah, I intended to have a screen early on with the balls greyed out with unlock conditions etc, but just couldn't find the time.
I personally really liked this game. The 3d to pixel art style is cool. I do think some of the sounds are annoying, especially the choosing upgrades one. Maybe make them a bit quieter or a different sound? I was also confused how to get different types of balls until it gave me the choice, so maybe add some kind of indicator showing that you'll get a new type of ball at the end. Overall, fun game!
It's a decent bowling sim. The story cutscene is really fun. I like the upgrades, though I wish there was some sort of upgrade randomization so it wasn't just the same set of upgrades (besides the vending machine) every time. I saw upgrades for adding multipliers when you use different bowling ball types, but I'm not sure how you get those different types.
The game got a little glitchy once I made my ball bigger and added more pins, the ball started hopping into the air as it approached the pins and there were a couple rounds where the ball seemed to phase right through the pins?
You get the new balls once you finish a game (10 sets). Honestly a mistake on my part not having a ball select on main menu with the unlock conditions or something for the extra balls. Unfortunately spent half the jam trying to get the physics to not freak out, so didn't get to polish a lot/lay things out like I'd have liked to. Cheers for playing and your feedback






Leave a comment
Log in with itch.io to leave a comment.