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Break in Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1220 | 3.500 | 3.500 |
| Creativity | #1723 | 3.855 | 3.855 |
| Artwork | #2384 | 3.597 | 3.597 |
| Enjoyment | #3323 | 3.194 | 3.194 |
| Narrative | #4857 | 2.387 | 2.387 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is a roguelite countdown game in which you collect and strategically arrange modifiers to maximize your expected score. Modifiers can stack and be triggered by the same action, eventually pushing your score into 10^50s.
(Optional) Please credit all assets you've used
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Comments
Interesting gameplay! Maybe add a jackpot for landing on 9:99 or other unique numbers? It’d enrich the mechanism.
Every .00 is a jackpot. It says jackpot in golden and gives you lots of points :) Maybe we can add 7:77 it could be nice touch :D Thank you for your review :)
Yeah, the 7:77 can be a secret jackpot as a Easter egg!
Interesting concept and very well polished for the current content! I have to say it is easier to play than it seems like once you learnt the basics! So I recommend any test players give the dev 2 mins love first and read the instructions :).
The addition of the roguelite is definitely making the game more playable & replayable otherwise it would be a reaction testing game. I think the modifers design are making this game into a different level. Simple to start yet have its own depth! Great work and finishe level!
Thank you so much for your kind words and thoughtful review! I’m very happy that you understood what we were going for :) It’s not a reaction-testing game where you have to be super precise down to a hundredth of a second. I don’t even think that’s possible :D It’s all about strategizing and improving your odds and expected score. You can’t and won’t hit the jackpot every time, and you may even have a negative score, but that doesn’t matter. As long as you have a good plan, it should all work out :) Thanks a lot!
Yup! I totally get it and agree with the strategy perspective of this game! I do think that's what make this game unique.
Funny that I hit the .50 reverse effect 4 times in one round! That pushes my mind to rethink the stop button strategy I should use coz the penalty range (0-9) is so close to the reward range (90-99) once reversed lol.
Reverse button is an extra challenge for me as well :D but look at this way if you delayed .5 seconds exact it would be a very easy game :P
Took me a few minutes to figure out what was going on but then understood what was going on. It's a simple idea but very wel executed! GG on your game jam submission!
Thanks a lot :) GG on your game jam submission as well :)
Was very confused at the start but then was able to enjoy it, nice concept, well done on your work :) ♥
Thank you :)
It really was confusing at first, only after three runs did I start to understand it and it was pretty fun! I liked the mechanic and the modifiers, I like how it interacts with the timer, I like how each boss changes how you play the game, really good!
Thank you so much :)))
I was kind of confused at first on how to earn points but once i realised how it works it finally clicked, although i found timing pretty hard or maybe i just have very slow reaction times 😭I still don't get how points reversal works though. really good game and its impressive how someone can make pressing only one button to be so engaging.
Thank you for your kind words :)) You're right, we should add an explanation on reversal mechanic. Basically it multiplies modifiers, punishment and reward range by -1 when you hit .50. We would improve it when jam ends, thanks again :)
Very cool, at first I was a little confused on what exactly I was supposed to be trying to do (as in how do I earn points) but it clicked pretty quickly. Very interesting mechanic and this feels all around very developed. Really like this game, I'm unfortunately pretty bad at it thought lol
Thank you so much :) Sorry for the confusion, couldn't finish the tutorial in time :/
That was very nice! I struggled a bit at first with the timing but I got better at it over time and I enjoyed it a lot. Good job!
Thank you so much :)
Who knew pushing a single button would have so much depth to it? I like the take of interacting with the countdown and not having it just be a simple timer. Very clever idea.
Thank you so much for playing :) I’m really happy that you saw my intention :)
This game triggers a rush of pleasure when you manage to stop the timer at the perfect moment. It’s particularly forgiving that pressing the button too early results in a pause rather than a penalty.
Thank you for your wonderful review! So happy you liked the game :)
Very nice game! loved it, it is so simple to understand, but really fun to play. first run i got -600 points, but the next one i got 700 points. ;D
That's how it should be :D Thanks a lot for your kind feedback. I'm so glad you liked the game :))
Really nice game!
Thank you so much :)
loved the atmosphere and vibe. also all the animations and sound effects were very nice :)
Thanks a lot :)
Quite addicting, though I suck at precision so bad lmao. Really love how the theme was integrated into this one. 10/10
Thanks a lot! :) Thankfully, precision becomes less important as you progress, so it’s not all about perfect accuracy. :D
Very nice little rogue-like! Very satisfying feedback when you hit the right numbers, quite addicting! Well done!
Thank you so much :)
very well made! this game proves you can make a satisfying roguelite out of anything, even just pushing a button :D
Haha right? :D Thank you so much :))
Once I understood what I was doing, it was very satisfying to hit the button at the right time! The polish is very good. Well done!
Thank you :))
I dont have any clue what the description ment like the art! and though the concept was cool
Thank you so much :)
Love the visuals! Rip that the tutorial didn't get finished, but the result has a lot of polish anyway!
Yeah that's a shame :( Thank you for your kind words :))
This is cool! I love how simple it is. I the sound and visuals really make hitting a button fun lol. Well done!
Thank you for your kind feedback, it means a lot :))