peak minimalism uiux designs and nice levels that gradually lead you into the different core mechanics of the game! nine peaks and little snake love love <3
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9-1's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #60 | 4.529 | 4.529 |
| Audio | #317 | 3.882 | 3.882 |
| Artwork | #673 | 4.176 | 4.176 |
| Enjoyment | #1019 | 3.765 | 3.765 |
| Narrative | #4676 | 2.412 | 2.412 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
9 to 1 -> count; 9 minus 1 -> down
(Optional) Please credit all assets you've used
Font: Programme Regular - by Optimo®
BGM: Over The Horizon Radar - by Boards of Canada
(Optional) What would you like to be called if GMTK features your game?
Mingyue Shi
Comments
Wow. Just Wow. My favourite puzzle game of the jam for sure. This is pure genius!

The fireworks at 0.9 was so rewarding.
Nice idea for a puzzle game, I had fun figuring it out but I got stuck on 6! Well done :)
Really cool game! I love the minimalist vibes, the visuals and sounds were so pleasing. I'm kinda slow so I didn't get what I was doing at first. The clue of 2 being important is really impactful once you understand why. One of the first levels introduces it nicely but it can be solved in other ways which is what happened in my first run. Got frustrated but I'm glad I gave it a second chance, really well done!
I usually try to find something negative, but nothing stood out to me here.
The only real criticism might be that it doesn't explain exactly how it works—it took me a few minutes to figure it out. Even though it's demonstrated at the start, it didn't click for me right away. ^^
But once it did click, my competitive spirit really kicked in.
I struggled a bit at first—since I hadn't fully grasped the mechanics yet—BUT there was a "rewind" feature (using the Z "Y" key) that let you undo moves; I think that was a really important and smart decision.
Then, just like in the description (which I only read *after* playing), I had a bit of an "aha!" moment at Block 2. ;)
I found the sound, animations, and music all pleasant, and the very last "level"—serving as the finale—was really cool. ^^
Really Nice Game !
I really love this bomberman-esque concept of countdown!
Puzzles are really challenging and its very rewarding once you understand the mechanics behind it.






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