Great hook and great gameplay. Simple yet incredibly well polished. Massive potential here, really enjoyed playing it!
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Down the Count's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #399 | 4.033 | 4.033 |
| Creativity | #595 | 4.176 | 4.176 |
| Audio | #1005 | 3.571 | 3.571 |
| Artwork | #2642 | 3.527 | 3.527 |
| Narrative | #5596 | 2.253 | 2.253 |
Ranked from 91 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You slay bosses by counting down their health with math
(Optional) Please credit all assets you've used
mlopezaudio made the groovy soundtrack!
design and code by me
(Optional) What would you like to be called if GMTK features your game?
A.E.P. Schmitt
Comments
really cool concept with a lot of potential! I had fun playing this as its pace was different from the other games, and I also like the inspiration from Balatro / other games in the roguelike genre. The only thing I would want to add is some kind of additional varied gameplay instead of just finding the largest number. Either way, this is a great game and I hope you expand on it further!
I really love the game, the idea it's great and the calm vibe it's good, my only feedback it's the game can have a skip button to skip the reward, but i understand if this exist the player can have a broken deck and he only need to skip all reward, and the option for not skip it's for player need to adapt.
I love this, it's very creative! Interpreted the theme way more literally than us mortals could ever, but done excellently. The game is also very balanced and feels really satisfying, the visuals are really simple but work perfectly and feel very smooth, the background is cool, the music is nice, the sounds are genuinely one of the best chosen ones in this gamejam, and it's really enjoyable. Congratulations!
Extremely creative idea, hooked me instantly. The game balance is also done well which made the game very enjoyable. The animation of the number counting down is very satisfying. I am rooting for this one to get featured in the GMTK video. Genuinely great job! As for feedback, I do like your vision of dragging numbers through the operator and into the big number, but it felt unintuitive the first time. But once I got it, dragging numbers felt very satisfying. Best of luck!
This game is so creative. The combat is very interesting, and I love the mechanics of attacking being dragging the numbers through the operation gates onto the number - it felt very unique. The UI is juicy too.
music and SFX were great, and the core mechanic is a lot of fun, though I feel like I used multiplication waaay more than the other two; it just seemed to be better for most situations. I did enjoy the Numbosses that could only be hurt by specific equations, so maybe integrating more of that would add a little more variety. Either way, the game was a lot of fun and felt very well polished. Congrats on your submission!
wow, I enjoyed this game very much!
The multiplier operator seems OP (or maybe I didn't get how to get enough value of the others). It was fun building my deck/strategy balatro-style! very cool game for the game jam! it has very good potential for a full game
Neat little concept, I had a fun time with this game.
Keep up the good work!
It was very satisfying to get a lot of good upgrade combos. Being able to do 40 x -40 went crazy. I beat 19 rounds before dying to an addition-boss. I had a lot of fun, great job!
Very slick and cool game with a nice colour scheme - would be convenient if on the single-operator bosses the selected operator took up the entire operator bar.
This game is awesome! It is so satisfying to watch the numbers go down. I also liked the addition, or subtraction only rounds because they prevent a reliance on one or the other. I do have to say square bear is a little overpowered, once I got that nothing could stop me and I easily made it to round 52 and could have kept going. Love the game!
I like how users drag through the numbers and operators to make an attack, the plus and minus are however rarely used. It might be more useful if overkill is not allowed (so the final number must be exactly zero)
Awesome art design! Maybe could have gone more the Countdown Gameshow route where you can use the numbers in your hand to create new numbers to reach a target number or something of that nature. As otherwise you almost always wanted to run multiplication between a positive and negative number unless you couldn't. Though concept wise it is a great idea!














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