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A jam submission

powerdownView game page

Submitted by underscoreleah — 5 hours, 6 minutes before the deadline
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powerdown's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#11823.7143.714
Creativity#15423.8933.893
Artwork#16233.8213.821
Narrative#62252.1432.143
Audio#82101.9291.929

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The amount of squares you can move decreases each round, counting down to the end of the puzzle

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Comments

Submitted

dude mark brown would love this game

Submitted

i like the game!

Submitted

Really enjoyable game with a cute artstyle.

Submitted

Delightful puzzle game! The mechanics are simple but compound quickly. Would definitely play more levels of this. Glad you had a nice incremental hint system, just one move helped me finally crack that last level! SFX/music would really take this to the next level.

Submitted

really cool puzzler! very fun

Submitted

i really like the aesthetic here! and some of the levels are pretty clever

Submitted

Yay I won!

I found the initial level confusing, because the description didn't mention the core mechanic, but once I got it it was a lot of fun! Some of the levels were quite tricky, which IMO is a good thing. Well done :)

(small tip for future jams: make levels selectable so players can skip if they're stuck)

Submitted

Yay I won!

I found the initial level confusing, because the description didn't mention the core mechanic, but once I got it it was a lot of fun! Some of the levels were quite tricky, which IMO is a good thing. Well done :)

(small tip for future jams: make levels selectable so players can skip if they're stuck)

Submitted

The graphics on this game were spot on, some really nice pixel art. I also really liked the mechanics (even though they were a bit confusing at first as they weren't really that well explained), the puzzles were very fun. The only thing really missing from this game was some audio.

Submitted

Wish there was audio but this was a really cool take on the limited moves concept! I think my biggest personal gripe is that the elements get introduced really quickly, and there's a lot of them. At the start, when a few elements are being introduced at a time it's more manageable, but eventually it starts being really hard to tell what's causing what, and understanding individual nuances of the different elements gets thrown out in favor of banging your head against things that you don't fully understand. Overall though, a ton of sick ideas with a really nice visual style!

Submitted

Lol we both made a precise robot-based tile movement game called Power Down where batteries lose a charge each time they move!

I enjoyed this take on it: having multiple robots is a nice complication, but it got quite hard and I was really stuck on the levers + ice puzzle (6). I never really got the hang of how robots would slide along (I guess they use up all of their energy if possible?) I would maybe prefer if that was limited to ice tiles so the "normal" gameplay is more precise. And a shame there's no audio at all.

Glad I found this!

Submitted

Clever and challenging puzzle design! Managing multiple robots with limited moves was really satisfying.

Submitted

Great little headscratcher. Shame there was no audio but very good job.

Submitted

Great idea and fun puzzles! I like how the mechanics, like the amount of squares moved, are visually indicated on the robots rather than being spelled out in UI

Submitted

Very cute puzzle game! I might have missed something, but the number of moves the robots have relative to the number of power cells they have doesn't seem to be consistent across levels. In most levels, they seem to move exactly the number of cells shown on the batteries, but in level five, for instance, they seem to always move the maximum distance. And I'm guessing this is a feature rather than a bug, but I found it rather confusing.

All the same, I enjoyed it enough to stick it out, and with some trial-and-error, I ultimately finished the game. Nice work!

Developer

the robots dont stop on ice floors

Submitted (1 edit)

D'oh, that's what I missed! I saw some tiles were colored differently, but for some reason they didn't register as ice to me. Thanks for clearing that up!

Submitted

https://minecraft.wiki/w/Copper_Golem

Submitted(+1)

Really cool idea + I love all games with leavers! It is quite hard to be honest, but I love it.

Submitted(+1)

Cool idea, like managing multiple robots and batteries is pretty cool,